Compressonator is a set of tools to allow artists and developers to more easily work with compressed assets and easily visualize the quality impact of various compression technologies. It consists of a GUI application, a command line application, and an SDK for easy integration into a developer toolchain.
Benefits: * Fast compression speeds. * Adjustable bit rates and quality settings. * The GUI and CLI interacts with SDK for texture compression and bit format conversions. * Process multiple compression, decompression and transcode of images with a single processing action. * Allow multiple processing interactions for a single source image. * Inspect visually and analytically compression results. * Uses a single image viewer that supports a large number of compressed and uncompressed image formats.
A variety of block based codecs, palletized and grayscale encoders, and useful tools for generating mip-maps, comparing the quality of compressed and uncompressed images and batch-compressing large databases of images are included.
Developers and texture artists can optimize the level of quality and performance that best suites the requirements for their game assets and pipeline. Textures are compressed according to specific data streaming requirements, balancing both power and memory of the targeted devices while maintaining quality that users expect.
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