

atmoky trueSpatial
atmoky trueSpatial is redefining spatial in games and XR experiences. It is designed for game engines and audio middleware and allows game sound designers to build immersive and pin-point accurate dynamic 3D sound environments.
Cost / License
- Pay once
- Proprietary
Platforms
- Windows
- Android
- iPhone
- Mac
- Linux
- iPad
- Steam
- Online
- Playstation
- Playstation VR
- Xbox
- Nintendo Switch
Features
atmoky trueSpatial News & Activities
Recent activities
clemens-amon added atmoky trueSpatial as alternative to Resonance Audio
clemens-amon added atmoky trueSpatial as alternative to PureBasic OpenAL SDK
clemens-amon added atmoky trueSpatial as alternative to Steam Audio- clemens-amon added atmoky trueSpatial
atmoky trueSpatial information
What is atmoky trueSpatial?
atmoky trueSpatial is an advanced 3D spatial audio rendering engine that simulates human hearing to create hyper-realistic soundscapes for games, XR, and immersive web applications. It features patented perceptual rendering, precise near-field parallax effects, and sound source directivity, and offers drop-in plugins for major development engines like UE, Unity, FMOD, and Wwise.
The core value of trueSpatial is highest-quality cross-platform consistency. Normally, when a game outputs spatial audio, it relies on the operating system's native spatializer (like Windows Sonic, Apple Spatial Audio, or PlayStation's Tempest 3D). This means the game's audio mix can sound vastly different depending on the device a player is using. trueSpatial solves this by rendering the spatial audio inside the game engine itself. This bypasses the OS and guarantees that the developer's intended mix sounds exactly the same whether the player is on a high-end PC, a mobile phone, or a console.

