Acropora icon
Acropora icon

Acropora

Voxelogic develops voxel-based modeling tools for terrains as well as 3D objects.

Acropora screenshot 1

Cost / License

  • Pay once
  • Proprietary

Application type

Platforms

  • Windows
-
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Features

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  1.  Voxel-editor

 Tags

  • terrain-generator
  • 3d-models
  • Procedural
  • modeling
  • terrain
  • fractal
  • voxels
  • voxel-painting
  • voxel-editors
  • voxel
  • voxel-modelers
  • voxel-modeling
  • voxel-sculpting
  • voxel-modeler

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Acropora information

  • Developed by

    Voxelogic
  • Licensing

    Proprietary and Commercial product.
  • Pricing

    One time purchase (perpetual license) that costs $0.
  • Alternatives

    43 alternatives listed
  • Supported Languages

    • English

AlternativeTo Category

Photos & Graphics
Acropora was added to AlternativeTo by nbendala on and this page was last updated .
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What is Acropora?

Voxelogic develops voxel-based modeling tools for terrains as well as 3D objects.

Acropora is a procedural voxel modeler for creating complex, organic mesh topologies that are useful for all types of 3D modeling applications. AcroporaTM incorporates some of the latest advances in voxel modeling technology. Features include:

  • A variety of base shapes and compound shapes as primary surfaces
  • User-defined surfaces
  • Splines, lofts, grooves, extrusions, chisels
  • Voxelisation of user imported models
  • Over 50+ volume modifiers
  • Automatic generation of up to 15 octaves of three-dimensional noise (volumetric, Perlin and fractal)

A procedural modeler, Acropora combines volumetric modifiers with multi-octave 3D noise sampling to generate detailed surfaces in far less time than conventional surface modeling software. Acropora adopts a less deterministic approach to generating complex, organic shapes by applying sequences of modifiers on large voxelized meshes. The effect is to create an endless, seamless expanse of surface that undulates and changes in a natural way. The resulting meshes contain caves, ridges, overhangs and other natural features that are not possible with height maps. Meshes can then be broken up into segments, with segments further divided into different levels of details.

  • Extensive voxel and noise editing tools
  • Extensive post-processing of meshes (tesselation, smoothing, simplification,...)
  • Batch processing
  • Multiple LOD support
  • Export to multiple mesh formats (FBX, OBJ, 3DS, DXF, DAE), DDS volume textures, and raw voxel data