raylib 6.0 adds CPU-only software renderer and new memory framebuffer backend
by Fla

raylib 6.0 adds CPU-only software renderer and new memory framebuffer backend

raylib 6.0 introduces a software renderer backend, allowing the library to run fully on a CPU without requiring GPU hardware. This release also includes a new memory framebuffer backend for headless 2D and 3D rendering, supporting direct frame export to images. Additional updates include a direct Win32 backend and a redesigned system for fullscreen modes and high-DPI scaling.

Fla
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raylib is a game development library highly inspired by Borland BGI graphics lib and by XNA framework. Made as a simple and easy-to-use library to enjoy game programming.

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