
Godot 4.3 brings new audio sources, 2D physics interpolation, and enhanced shader editor
The development team behind Godot has announced the release of Godot 4.3, the latest iteration of the widely-used free and open-source game engine. This update introduces several new features and enhancements, including new audio sources that allow for the creation of complex, layered music and transitions.
One of the standout features in Godot 4.3 is 2D physics interpolation, which decouples physics ticks from display frame rates by creating additional frames between the last physics position and the current one. This reduces jitter, resulting in a smoother visual experience. The new version also offers more flexible layers and a completely revamped visual shader editor, designed to be more visually appealing and to improve the readability of large, complex shader graphs.
Godot 4.3 supports both single- and multi-threaded web exports and includes general multi-threading improvements. It introduces a new SkeletonModifier3D node, new skeletal animation import options, and various other enhancements in animation, navigation, rendering, the editor, XR, and display functionalities.

