
Unreal Engine 5.3 released with many wide-ranging improvements and experimental features
Unreal Engine has announced the release of version 5.3 of its game engine, featuring a host of improvements that span across various areas. The enhancements target core rendering, developer iteration, and virtual production toolsets. In addition, Unreal Engine is launching Experimental new rendering, animation, and simulation features. These are designed to facilitate extended creative workflows within UE5, thereby minimizing the need for external applications.
The latest version also introduces Multi-Process Cook, a feature that allows developers to utilize extra CPU and memory resources when converting content from the internal UE format to a platform-specific one. This significantly reduces the time required to generate a cooked output, whether on a build farm server or a local workstation.
Unreal Engine 5.3 also offers Cine Cam Rig Rail, a feature that replicates the workflow and results of traditional camera movement along tracks or on dollies. There are also enhancements to VCam, enabling the review of takes directly on the iPad for quicker iteration.
Additionally, Unreal Engine 5.3 includes several experimental features. These include cinematic-quality volumetric rendering, orthographic rendering, and a Skeletal Editor, among others. This latest release underscores Unreal Engine's commitment to providing developers with advanced tools and features to enhance their game development processes and outputs.