OpenRGB version 0.6 now available, adds plugin support and additional UI customization options
If you have hardware with built-in lighting, this news is for you: version 0.6 of the OpenRGB lighting control software has released. OpenRGB, as described by its developer, is "Open source RGB lighting control that doesn't depend on manufacturer software." This makes it a desirable alternative for those that want something more lightweight and hardware agnostic for handling their devices with built-in RGB lighting.
The official patch notes are as follows:
• Plugin architecture - OpenRGB plugins add functionality to the user interface. Plugins include effects engine, E1.31 receiver, visual map editor, and more.
• Additional user interface configurable options: Exit to tray, save window geometry, and display index number labels in LED view
• macOS support (Intel and ARM builds available). Note that macOS does not support I2C/SMBus or Super IO devices
• Log manager: Logs are stored in configuration directory under logs folder
• Will now update detector list in configuration file before detection, to avoid crashes
• SDK server provides capability to list and load profiles (protocol version updated to 2)
• Reworked Linux build system to test on multiple Debian-based distros
OpenRGB is available for Windows, macOS, and Linux, and is in active development to support as many RGB-capable devices as possible. To see the current list of supported hardware, visit the project's GitLab wiki.