FL Studio 20.5 released

FL Studio 20.5 released

Image Line has released version 20.5 of its popular digital audio workstation FL Studio, featuring a new preset-based synthesizer called Flex that covers a versatile range of sounds. Different from most commercial apps, FL Studio licenses are for life so users get this latest update with the new synth and scores of other helpful additions, fixes and workflow enhancements.

Core updates include: • macOS VST/AU - FL Studio can now be used as a VST or AU plugin on macOS hosts that support VST or AU plugins. Windows hosts can use VST. • Playlist / Piano roll - Mute selection (Alt+M). Unmute selection (Alt+Shift+M). • Browser - (Alt+Click) to preview samples to their end. Click the stop on the transport panel to end early. • SoundFonts - DirectWave will open when a SoundFont file is dropped on the Channel Rack.

On the plugin front, several plugins have been updated for FL Studio's relatively new vectorial design so visual quality is maintained at all resolutions. This is important because plugin controls are incredibly difficult to see at 4k+ resolutions but FL Studio's UI can be scaled up or down. Plugin's with vectorial UIs will scale likewise. Wave Traveler, Fruity Scratcher and Blood Overdrive have received that vectorial support.

Other plugin enhancements include: • Edison Denoise Tool - Now available on macOS. • Over 100+ free presets for Sytrus and Harmless synthesizers.

Of special note, ZGameEditor Visualizer has received a slew of new effects and other enhancements including integration with Pexels for easy access to a massive array of creative licensed photos and videos. Another notable feature, the Image module can now accept other ZGameEditor presets as inputs so users can easily chain presets together to create highly complex videos with ease. New effects have also been ported from Shadertoy with the benefit of being easily manipulated by audio inputs.

Further reading: https://www.image-line.com/documents/news.php

by David

FL Studio iconFL Studio
  499
  • ...

Comprehensive DAW for digital audio tasks, featuring advanced composition, arrangement, and editing tools, tailored for music professionals.

Comments

dimlakgorkehgz
1

not a game engine but programming is done using flow charts http://www.flowgorithm.org/

1 reply
tameresa

It's gonna be really helpful for teaching others how programming works via flowcharts so it can be crystal clear for them. thx for this link

tameresa
0

it is really helpful, thx again.

dimlakgorkehgz
4
dimlakgorkehgz
1

https://www.reddit.com/r/gamedev/comments/2rgzx9/what_game_constructors_are_out_therethings_like/ suggest WiMi5 https://www.reddit.com/r/gamedev/comments/2iktof/i_wanna_be_the_dev_this_week_coding_optional/

Blender: Turns out it's also a game engine, with visual scripting! Playmaker (for Unity3D): Perhaps the most elegant option here, very accessible and easy to read; though not the best at very complex tasks. uScript (for Unity3D): Based on the same principles as Unreal Engine's visual scripting.

1 reply
tameresa

I will add blender but for unity, I may not add it because of playmaker and uscript as they are plugins and the main purpose for this list to give knowledge about game engines for making complete games without knowledge in coding. I will review this links in order to make sure that every game engine is added.

[Edited by tameresa, April 10]

dimlakgorkehgz
2
1 reply
tameresa

Thx I will add it.

dimlakgorkehgz
2

Unreal Engine has BlueScript

2 replies
tameresa

I will edit this list to include it in.

AllMight

Were BluePrints called BlueScript in 2018?

dimlakgorkehgz
1

MIT's Scratch the first lesson in many Ivy League Intro to CS courses.

Gu