Cost / License
- Free
- Open Source
Application type
Platforms
- Mac
- Windows
- Linux
- BSD




This is a list of game engines and frameworks that either have been written in Pascal or offer a binding or wrapper to be able to use the Pascal programming language. The list does not include projects that is no longer maintained at the time compiling this list such as SFML, SDL, Cocos2D, AGK, ZenGL and many others.




raylib is a game development library highly inspired by Borland BGI graphics lib and by XNA framework. Made as a simple and easy-to-use library to enjoy game programming.

A game development library highly inspired by Borland BGI graphics lib and by XNA framework. Pascal binding: https://github.com/GuvaCode/Ray4Laz
Tilengine is an open source, cross-platform 2D graphics engine for creating classic/retro games with tile maps, sprites and palettes. Its unique scanline-based rendering algorithm makes raster effects a core feature, a technique used by many games running on real 2D graphics...




Tilengine is an open source, cross-platform 2D graphics engine for creating classic/retro games with tile maps, sprites and palettes. Pascal wrapper: https://github.com/turric4n/PascalTileEngine
Allegro 4 and Allegro 5 are cross-platform, libraries mainly aimed at video game and multimedia programming. They handle common, low-level tasks such as creating windows, accepting user input, loading data, drawing images, playing sounds, etc.

Allegro is a cross-platform library mainly aimed at video game and multimedia programming. Pascal binding: https://github.com/niuniomartinez/allegro-pas
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