Favourite game engines and frameworks

This is the list of game engines and frameworks that I use or have been using in the past and did like it. Consider them my favourite among many others I tried. They are in order, the one on the top is the most recent and the one on the bottom is the oldest I've been using.


  • AppGameKit Studio

    Commercial Mac Windows Linux Android iPhone Website

    The successor to AppGameKit. Everything I have mentioned below about AppGameKit (Classic) also apply to Studio. I do consider AppGameKit the most simple cross-platform development tool out there thanks to the easy to use commands and BASIC scripting language. Great choice for anyone new to programming or would like to target multiple platforms with a single code base. On the top everything AGK (Classic) has to offer, Studio offer a built-in level editor, asset manager, improved debugger, code-editor and a new Vulkan rendering engine with the option to fall back to OpenGL in case Vulkan is not supported. The new visual editing features in Studio is optional to use in case someone prefer to code everything the "Classic" way but would like to use the new Vulkan engine and DLC's.

     

    AppGameKit Studio icon
  • Godot Engine

    Free Mac Windows Linux Haiku FreeBSD Website

    It is one of the most complete game development tool out there. It is completely free and open so if you have any concerns regarding price and rights to use, you can choose Godot with a peace of mind because you don't need to pay any royalties and license fees or agree to any sort of EULA. You do own not only the games you make but also the entire engine and the tool which offers both (native) 2D and 3D engine, 2D and 3D level editor, cross-platform IDE and tons of features including a complete GUI library that is capable to support even desktop and mobile app development. Can also code in C++, Python and C# which makes Godot even more suitable for developing not only games but even apps. Godot also offers a very interesting object oriented way to develop games. The "node" and "scene" based workflow in Godot makes game development extremely flexible and fun.
    The level of freedom, flexibility and power we get with Godot is something that no other engine out there can offer in one package.

     

    Godot Engine icon
  • Duality

    Free Windows Website

    A very interesting and intuitive free and open-source component based 2D game engine written entirely in C#. The most interesting thing about it is that, unlike any other engines, games made in Duality comes with modding support out of the box. When we publish our game, we can choose to include the Duality editor with the game that people can use to edit the levels, objects and add their own content and use the components we made. We can also choose to include the full source with the editor to let people edit, change any aspect of our game but it is optional which makes Duality really unique in my eyes.

     

    Duality icon
  • MonoGame

    Free Mac Windows Linux Web Website

    A framework written entirely in C# for cross-platform game development. It is very popular, actively developed and been used to power hundreds of commercial games on PC, Console and Mobile. It is one of the best frameworks for developing cross-platform games.

     

    MonoGame icon
  • AGKSharp

    Free Windows Website

    A C# wrapper for AppGameKit Classic to develop Windows and Linux games using C# and .NET framework. Thanks to the very simple AGK commands, it is the most simple way to get in to C# and .NET game development. Perfect choice for developing applications and games for Windows and Linux desktop.

     

    AGKSharp icon
  • AppGameKit Classic

    Freemium Mac Windows Linux Android iPhone ... iPad Raspbian Raspberry Pi HTML Website

    One of the best (in my opinion) and most simple cross-platform development tool out there. It provide us with a very easy and simple Basic like programming language and commands to make 2D and 3D games for any platforms. Great choice for anyone new to programming or would like to target multiple platforms with a single code base and would like to get results fast. It is written in C++ and the source code is also available to those who prefer to use C++ and would like to add their own features or integrate 3rd party libraries.

     

    AppGameKit Classic icon
  • Phaser

    Free Mac Windows Linux Website

    A Javascript framework based on Pixi.js with lots of features that make it the perfect choice for HTML5 desktop and mobile game development. I'm sceptic when it comes to mobile game development, I prefer native solutions, but in case you prefer HTML5, Phaser is pretty much the best option out there. For one, it comes with a light weight physics engine which can be very useful to run Phaser games on low powered devices also support touch and been optimized to render on mobile screens.

     

    Phaser icon
  • RPG Maker

    Commercial Mac Windows Linux Website

    The most complete isometric RPG game engine out there. Good choice if you have a good story to share with others. Including lots of assets and features out of the box and do not require coding. Can be extended with plugins made by the community. Plugins can be made using Javascript in the MV version and Ruby in the previous versions You can make any kind of game in this if you take the time to master it.

     

    RPG Maker icon
  • GDevelop

    Free Mac Windows Linux Android BSD ... iPad Website

    The most simple way to get in to 2D game development. Require no coding, fast, reliable, stable the best choice for people new to game development or don't know how to code. It is powered with Pixi.js and can export directly to web browsers, desktop and mobile using an integrated online build service.

     

    GDevelop icon
  • Leadwerks

    Commercial Windows Linux HTC Vive Oculus Rift Website

    One of the most simple to use 3D game engine with a level editor and terrain editor, physics and networking. Using Lua for scripting with Flowgraph visual editor and offer some nice shaders to use out of the box to make our game look great from the start.

     

    Leadwerks icon
  • FPS Creator Classic

    Free Windows Website

    Before GameGuru, it was the most simple way to make FPS games and still. Including lots of assets and no coding required. It is using it own scripting language called FPI that we can use to take control of the gameplay and enemy AI. After the release of GameGuru, it is become free and open-source. The core is no longer developed, but we can install a free MOD that is still in development and offer many improvements: http://www.blackicemod.org/

     

    FPS Creator Classic icon
  • 3D RAD

    Free Windows Website

    At the time it was the most simple way to make 3D car racing games, later they have extended the engine with additional features that allowed people to make any kind of game without coding but people could use AngelScript for scripting. It was also one of the very first engines that I know to support web browsers through a browser plugin way before HTML5 and Unity (Player).

     

    3D RAD icon
  • Game Editor

    Free Mac Windows Linux Website

    One of the first 2D game engines that allowed people to develop games without coding and one of few that also offered native Linux support. People could also use a C like language for scripting.

     

    Game Editor icon



Comments on Favourite game engines and frameworks

Echo echo ... Feels empty in here

Maybe you want to be the first to submit a comment?

Sign up to comment, it's simple!