List of Pascal game engines and frameworks
This is a list of game engines and frameworks that either have been written in Pascal or offer a binding or wrapper to be able to use the Pascal programming language. The list does not include projects that is no longer maintained at the time compiling this list such as SFML, SDL, Cocos2D, AGK, ZenGL and many others.
An open-source 3D/2D game engine for ObjectPascal.
We support of lot of 3D and 2D formats (VRML / X3D, Collada, Wavefront OBJ, MD3, Spine...), we're portable to a lot of platforms (Linux, Windows, Mac OS X, Android, iOS...), we provide optimized rendering with a lot of graphic effects, and we have a great API for managing your game world.
A game development library highly inspired by Borland BGI graphics lib and by XNA framework. Pascal binding: https://github.com/GuvaCode/Ray4Laz
Tilengine is an open source, cross-platform 2D graphics engine for creating classic/retro games with tile maps, sprites and palettes. Pascal wrapper: https://github.com/turric4n/PascalTileEngine
Allegro is a cross-platform library mainly aimed at video game and multimedia programming. Pascal binding: https://github.com/niuniomartinez/allegro-pas