V-Ray icon
V-Ray icon

V-Ray

V-Ray for 3ds Max is a complete rendering solution, which combines the power of the well-known V-Ray award-winning production rendering engine with the flexibility and exceptional speed of the interactive rendering system V-Ray RT and the even more impressive new V-Ray RT...

V-Ray screenshot 1

Cost / License

  • Subscription
  • Proprietary

Platforms

  • Mac
  • Windows
  • Linux
  • Rhinoceros
  • Autodesk 3ds Max
  • Autodesk Revit
  • Sketchup
-
No reviews
9likes
0comments
0news articles

Features

Suggest and vote on features
  1.  Rendering

 Tags

  • photorealistic
  • cgi

V-Ray News & Activities

Highlights All activities

Recent News

No news, maybe you know any news worth sharing?
Share a News Tip

Recent activities

  • POX updated V-Ray
  • Guest updated V-Ray
Show all activities

V-Ray information

  • Developed by

    BG flagChaos Group
  • Licensing

    Proprietary and Commercial product.
  • Pricing

    Subscription ranging between $35 and $94 per month.
  • Alternatives

    47 alternatives listed
  • Supported Languages

    • English
V-Ray was added to AlternativeTo by nbendala on and this page was last updated . V-Ray is sometimes referred to as VRay
No comments or reviews, maybe you want to be first?
Post comment/review

What is V-Ray?

V-Ray for 3ds Max is a complete rendering solution, which combines the power of the well-known V-Ray award-winning production rendering engine with the flexibility and exceptional speed of the interactive rendering system V-Ray RT and the even more impressive new V-Ray RT running on GPUs. The new V-Ray 2.0 comes with significant new feature additions and lots of improvements that enable faster feedback and final results.

The pressure for more 3D stereoscopic content is demanding and the upcoming naked stereoscopic technologies (3D monitors without glasses) require 5 to 9 renders per single frame. With standard rendering tools this can be 5-9 times slower! V-Ray is fit to answer these demanding rendering needs! With its new native stereoscopic support it can deliver the re-use of GI calculations as well as shading data re-use that can lead only to twice the render time, instead of 5 times or 9 times.