

TressFX Hair
The TressFX library implements AMD’s TressFX hair/fur rendering and simulation technology. The TressFX technology uses the GPU to simulate and render high-quality, realistic hair and fur. TressFX makes use of the processing power of high-performance GPUs to do realistic...
Cost / License
- Free
- Open Source
Platforms
- Windows
- Linux
Features
Tags
- gpu
- Game
- cgi
- hair
TressFX Hair News & Activities
Recent activities
TressFX Hair information
What is TressFX Hair?
The TressFX library implements AMD’s TressFX hair/fur rendering and simulation technology. The TressFX technology uses the GPU to simulate and render high-quality, realistic hair and fur. TressFX makes use of the processing power of high-performance GPUs to do realistic rendering and utilizes DirectCompute to physically simulate each individual strand of hair.
Highlights GCN-optimized rendering and simulation Hair and fur support, with high quality anti-aliasing Animation/skinning support Two options for order-independent transparency Maya plugin provided for authoring Full source code provided
New in TressFX 4
Hair is skinned directly, rather than through triangle stream-out. Signed distance field (SDF) collision, including compute shaders to generate the SDF from a dynamic mesh. New system for handling fast motion. Refactored to be more engine / API agnostic. Example code includes compute-based skinning and marching cubes generation. DirectX 12 support, with an example for async compute
Prerequisites
AMD Radeon™ GCN-based GPU (HD 7000 series or newer) Or other DirectX 11/12 compatible discrete GPU with Shader Model 5 support 64-bit Windows® 7 (SP1 with the Platform Update), Windows 8.1, or Windows 10 Visual Studio 2013 or Visual Studio 2015 Visual Studio 2015 and Windows 10 required for DirectX 12
https://gpuopen.com/gaming-product/tressfx/ https://gpuopen.com/tag/tressfx/


