TextureCraft icon
TextureCraft icon

TextureCraft

 3 likes

TextureCraft: An open-source, 3D texture painting workflow written from scratch in pure Rust.

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  • New

Updated

  • Updated Nov 2026

Platforms

  • Mac
  • Windows
  • Linux
  • BSD
  • FreeBSD
  • Flatpak
  • AppImage
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Photos & Graphics

GitHub repository

  •  431 Stars
  •  131 Forks
  •  98 Open Issues
  •   Updated  
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What is TextureCraft?

3D texture painting, rebuilt in pure Rust.

Paint PBR materials straight onto your models in layers with masks, bake mesh maps, drive smart materials from them and export textures for any engine. Open source, offline, and yours.

What's inside:

  1. Familiar by design: Texture sets, a layer stack with per-channel blending, masks and generators, smart materials, the tool shelf and the 3D and 2D views, where texture artists expect them.
  2. Paint across seams: Brush stamps live on the 3D surface, so strokes flow across UV seams, and the camera's visibility keeps paint off the back of your model.
  3. Bake on the GPU: Ambient occlusion, curvature, thickness and more, ray traced about 12× faster than on the CPU, from the model itself or a high-poly mesh.
  4. Fast at 8K: A tiled, copy-on-write texel engine on every CPU core and a native viewport on Metal, Vulkan, DirectX 12 and WebGPU keep 8K texture sets responsive.
  5. Open formats: glTF, FBX, COLLADA, USD, Alembic, OBJ, PLY and STL in. PNG, JPEG, TGA, TIFF, EXR and more out at 8, 16 or 32 bits, with UDIM tiles and engine presets.
  6. Agent-ready: Every menu item and tool is a command, so the CLI, a JSON control channel and an MCP server can paint, bake and export the way a person does.