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Tales of Maj'Eyal (ToME) icon

Tales of Maj'Eyal (ToME)

 8 likes

Tales of Maj'Eyal (ToME) is an open-source, single-player, tactical role-playing roguelike and action game set in the world of Eyal.

Tales of Maj'Eyal (ToME) screenshot 1

License model

  • FreeOpen Source

Platforms

  • Mac
  • Windows
  • Linux
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Features

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  1.  Single player
  2.  Portable
  3.  Dungeon Crawlers
  4.  Turn Based

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Tales of Maj'Eyal (ToME) information

  • Licensing

    Open Source and Free product.
  • Alternatives

    24 alternatives listed
  • Supported Languages

    • English

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Tales of Maj'Eyal (ToME) was added to AlternativeTo by RemovedUser on Mar 23, 2012 and this page was last updated Sep 9, 2022. Tales of Maj'Eyal (ToME) is sometimes referred to as Tales of Maj'Eyal, ToME.
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What is Tales of Maj'Eyal (ToME)?

Tales of Maj'Eyal (ToME) is an open-source, single-player, tactical role-playing roguelike and action game set in the world of Eyal.

This is the Age of Ascendancy, after over ten thousand years of strife, pain and chaos the known world is at last at relative peace. The Spellblaze last effects are now tamed, the land slowly heals itself and the civilisations rebuild themselves after the Age of Pyre.

It has been one hundred and twenty two years since the Allied Kingdoms have been established under the rule of Toknor and his wife Mirvenia. Together they ruled the kingdoms with fairness and brought prosperity to both halflings and humans. The King died of old age fourteen years ago, and his son, Tolak, is now king.

The elven kingdoms are quiet. The Shaloren elves in their home of Elvala are trying to make the world forget about their role in the Spellblaze and are living happy lives under the leadership of Aranion Gayaeil. The Thaloren elves keep to their ancient tradition of living in the woods, ruled as always by Nessilla Tantaelen the wise.

The dwarves of the Iron Throne have started a careful trade relationship with the Allied Kingdoms for nearly one hundred years, yet not much is known about them, not even their leader.

While the people of Maj'Eyal know that the mages helped put an end to the terrors of the Spellblaze, they also did not forget that it was magic that started those events. As such mages are still shunned from society, if not downright hunted down. Still, this is a golden age, civilizations are healing the wounds of thousands of years of conflict, even the humans and the halflings have made lasting peace.

You are an adventurer, looking for old powers, treasure and glory. You boldly go in lost and forgotten places, untamed forests and sealed ruins. What will you find in this age of supposed peace ?

Will you meet your destiny, or your own end ?