Shadertoy is the first application to allow developers all over the globe to push pixels from code to screen using WebGL since 2009.
- - Shadertoy is the most popular Web-based alternative to ShaderFrog.
- - Shadertoy is the most popular free alternative to ShaderFrog.
The Force is a web-based IDE/code editor for WebGL complete with audio input control, OSC support, texture panel and more.
- - The Force is the most popular Self-Hosted alternative to ShaderFrog.
- - The Force is the most popular Open Source alternative to ShaderFrog.
The Force Features
Create and edit GLSL shaders on your Android phone or tablet and use them as live wallpaper. A live-coding editor with syntax-highlighting lets you see results transparently in the background as you code and provides ample workspace to focus on your ideas.
- - Shader Editor is the most popular Android & Android Tablet alternative to ShaderFrog.
SHADERed is a lightweight tool for creating and testing HLSL and GLSL shaders. It is easy to use, open source and frequently updated with new features.
- - SHADERed is the most popular Windows & Linux alternative to ShaderFrog.
KodeLife is a fast, lightweight, live-coding IDE for shader development. It's available natively across Mac, Windows and Linux desktops and supports all flavors of OpenGL GLSL, as well as platform specific shading languages such as the Metal Shading Language and DirectX HLSL.
The GSN COMPOSER is a free web-based visual programming environment for online multimedia processing. Typical areas of usage are education, research, entertainment, special effects, or arts.
Shade transforms your device into a professional node-based shader editor. Build stunning, connected shader graphs that render in real time. You'll find full support for keyboard shortcuts, drag-and-drop, and documentation built right in.
- - Shade - Pro Shader Editor is the most popular iPhone & iPad alternative to ShaderFrog.
RenderMonkey™ Toolsuite | AMD Developer Central
RenderMonkey is an integrated development environment (IDE) that can be used to write shaders in HLSL, GLSL, and GLES.
Last version is from 2008.
The Book of Shaders provides a gentle, step-by-step guide through the abstract and complex universe of Fragment Shaders. Besides scores of insightful illustrations, the site includes a very intuitive live-coding editor for users to easily see changes as they code.
The Book of Shaders Features
ShaderLab is the WebGL2 GLSL Editor for the browser. Code your shaders right in your browser with a live view to progress in the background. Then share and garner feedback through comments and check out other creators.