rucksack is a texture packer and resource bundler. Use the rucksack executable to build your resources file, and then depend on librucksack in-game to get the resources out at runtime. Alternately, roll your own resource-loading code using the file format detailed at the end of this README.
rucksack defines a resource manifest file format which is loosely based on JSON but accepts comments, extra punctuation, and unquoted strings. This manifest file tells rucksack which files to bundle and how to store them. rucksack uses a rectangle bin packing algorithm to efficiently store multiple images into a single texture, otherwise known as a "sprite sheet".
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