

Pixel Ate Me
Pixelate images to a specific size, ideal to create game assets from existing images.
Cost / License
- Freemium (Pay once)
- Proprietary
Platforms
- Mac
Features
Tags
- pixelart
- pixelate
- pixelator
Pixel Ate Me News & Activities
Recent activities
6host4rtvfx added Pixel Ate Me as alternative to Ditherly
Pixel Ate Me information
What is Pixel Ate Me?
Create sprites from images and photos
Pixel Ate Me is an easy tool to pixelate images to a specific size, and adding effects. Pixelated images can be used as sprites in games, for websites, digital art, and for other purposes.
Creating pixel art for games can be hard. Especially when creating sprites or sprite sheets for games, the pixelated image must have an exact size. Many other pixelator apps can pixelate images but the end result has to be rescaled afterwards, losing the exact amount of pixels required. With Pixel Ate Me, the required canvas size determines the pixelation, not the other way round.
Need a 16x32 character sprite? Drag your image into Pixel Ate Me and specify a 16x32 canvas. The end result will always be 16x32, not matter what affects you add during the process.
Features
• pixelate any static image or photo: JPG, PNG, GIF, BMP, SVG, TIFF, WEBP • keep transparency • adding stroke in any colour • fill the background with any colour or keep transparency • add saturation, brightness or contrast • easily export the result to: PNG, JPG, BMP, TIFF, GIF • quick export* to immediately overwrite the previous export • auto apply* to immediately apply changes in the settings • document based app, supports tabs
Note:
- Quick export and Auto apply are available in the full version only. A single one-time In App Purchase unlocks these features forever.







