PhysicsEditor Alternatives
PhysicsEditor is described as 'GUI tool to create collision shapes within seconds! Without specifying any additional options PhysicsEditor already creates very good results, but you also have enough options available to adjust things to your needs' and is a game development tool in the development category. There are four alternatives to PhysicsEditor for Mac, Windows, Linux and Online / Web-based. The best alternative is Box2D Editor, which is free. Other great apps like PhysicsEditor are FizzX, R.U.B.E. (Really Useful Box2D Editor) and Physics Body Editor.
Box2D Editor
Do you think this is a good alternative?YesNo4 alternatives to Box2D Editor- Free • Proprietary
- Game Development Tool
- Online
Since we have the physical engines we need the posibility to create the physical worlds, there you can find the physical world editor for the box2d engine, and their flash port. This tool should be useful for the flash game developers.
Box2D Editor Features
DiscontinuedOfficial website unavailable.
FizzX
Do you think this is a good alternative?YesNo- Free • Proprietary
- Game Development Tool
4 alternatives to FizzX- Mac
- Windows
With the FizzX Box2D editor tool, you no longer need to manually hand code the creation of Box2D bodies and joints.
DiscontinuedWebsite and apps unavailable.
R.U.B.E. (Really Useful Box2D Editor)
Do you think this is a good alternative?YesNo- Paid • Proprietary
- Game Development Tool
4 alternatives to R.U.B.E. (Really Useful Box2D Editor)- Mac
- Windows
- Linux
R.U.B.E stands for Really Useful Box2D Editor. This editor allows you to graphically manipulate a Box2D world and save it to a file. You can then load the saved file in your game/app and run the world. R.U.B.
R.U.B.E. (Really Useful Box2D Editor) Features
Physics Body Editor
Do you think this is a good alternative?YesNo- Free • Open Source
- Game Development Tool
4 alternatives to Physics Body Editor- Mac
- Windows
- Linux
Physics Body Editor is all about making your life easier with physics engines. Specifically, it targets the creation of collision shapes for your game objects: we call them rigid bodies. It can also let you combine these objects together and link them with joints to create...