DX Studio combines the latest in real time 3D graphics technology from industry and gaming with rapid application development tools in a powerful 3d engine.
Cost / License
- Freemium
- Proprietary
Application types
Alerts
- Discontinued
Platforms
- Windows

OGRE is described as '(Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilizing hardware-accelerated 3D graphics' and is a game development tool in the development category. There are more than 10 alternatives to OGRE for a variety of platforms, including Windows, Linux, Mac, BSD and iPad apps. The best OGRE alternative is Torque 3D, which is both free and Open Source. Other great apps like OGRE are HARFANG 3D, Pygame, Zmodeler and Grit Game Engine.
DX Studio combines the latest in real time 3D graphics technology from industry and gaming with rapid application development tools in a powerful 3d engine.

The OpenSceneGraph is an open source high performance 3D graphics toolkit, used by application developers in fields such as visual simulation, games, virtual reality, scientific visualization and modelling.


3DCrafter (formerly 3D Canvas) is a real-time 3D modeling and animation tool that incorporates an intuitive drag-and-drop approach to 3D modeling.


HGE is an easy to use yet powerful hardware accelerated 2D game engine. It is a full featured middleware for all who want to develop commercial quality 2D games rapidly and easily. It covers all imaginable 2D game genres: you could create everything from a simple puzzle to...
Lumix Engine is an open-source 3D game design software and engine. It's written in C++ and supports several scripting languages.



two is an all-purpose c++ app prototyping library, focused towards live graphical apps and games.




MOS is a lightweight cross platform game engine/library, written in modern C++. Some of the included functionality is: 3D mesh rendering, physically based material model, global illumination, particle rendering, text rendering, collision detection, 3D audio playback and asset...

Mycosm is a platform for creating 3D applications, designed to be used by a broad range of developers for many industries. For example, games, engineering simulation, education, visualization, decision support etc. Mycosm consists of a studio tool and freely distributable player.




Simurban® is a 3D simulation software suite that allows users to create, view and interact with accurate and photorealistic models of any built environment. Ideal for development assessment, strategic planning and design.




Atavism opens up development opportunities of virtual online worlds to everyone regardless of programming knowledge or artistic ability.
The Forge is a cross-platform rendering framework PC, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, Switch and Stadia. Particularly, the graphics layer of The Forge supports cross-platform descriptor management, multi-threaded and asynchronous resource loading, shader...



