

MeshLab
System for processing and editing 3D triangular meshes, provides a set of tools for editing, cleaning, healing, inspecting, rendering, texturing and converting meshes.
Features
- Ad-free
- 3D Sculpting
- Parametric Modeling
- Procedural Modeling
- 3D conversion
Tags
- 3d-model-viewer
- 3D Scan
- point-cloud
- 3d-mesh
- 3D Graphics
- 3d-model-converter
- collada
- STL
- mesh
- dxf-viewer
- dxf-converter
- -obj
- 3ds
- x3d
- dxf
- obj
- vrml
MeshLab News & Activities
Recent News
Recent activities
Featured in Lists
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What is MeshLab?
MeshLab is made for processing 3D scans. Point clouds can be trianglulated into triangle meshes using various techniques. Models can be smoothed, cleaned and repaired.
MeshLab is also a great 3D model viewer and converter. It can convert between many 3D file formats:
import:PLY, STL, OFF, OBJ, 3DS, COLLADA, PTX, V3D, PTS, APTS, XYZ, GTS, TRI, ASC, X3D, X3DV, VRML, ALN
export:PLY, STL, OFF, OBJ, 3DS, COLLADA, VRML, DXF, GTS, U3D, IDTF, X3D











Comments and Reviews
i just need it, to convert my 3D mess. But I'll log in, as soon as possible. Greetings from Berlin/Germ
Don't waste your time... This program crash or hang every three actions (on a Mac, perhaps it's stable on other platforms) Use Blender to correct your file. It's not its principal function, but it's working...
Until Blender supports vertex coloring in .OBJ files, like the models produced by Meshmixer, MeshLab seems like the tool to use, at least to convert to something like PLY format that Blender probably does support.
See e.g. How can I include vertex color information in .OBJ files? - Game Development Stack Exchange https://gamedev.stackexchange.com/questions/21303/how-can-i-include-vertex-color-information-in-obj-files/66270#66270