

lucille
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lucille is a fast photo-realistic global illumination renderer.
lucille acts as a plug-in for Autodesk 3ds max. There are plan to develop plug-ins for other modeling software in the future.
lucille Specifications:
- Core Architecture
- Ray tracing
- GI algorithm *.
Cost / License
- Paid
- Proprietary
Platforms
- Windows
Features
- Rendering
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lucille is a fast photo-realistic global illumination renderer.
lucille acts as a plug-in for Autodesk 3ds max. There are plan to develop plug-ins for other modeling software in the future.
lucille Specifications:
- Core Architecture
- Ray tracing
- GI algorithm
- RenderMan Interface support
- GPU
- Distributed rendering
- Relighting
- Global Illumination
- IBL (Image based lighting)
- Ambient Occlusion
- Point Based Global Illumination
- Camera Control
- Stereoscopic 3D rendering
- Motion Blur
- Geometry
- Polygon
- Free-form surface
- Surface patch
- Surfaces NURBS (compatible trim)
- Displacement
- Subdivision Surface
- Proxy geometry
- Shaders
- Large texture mapping
- Shader Interface (RSL)




