

Godot AI
Production-grade MCP server that connects AI assistants (Cursor, Claude, Windsurf, etc.) directly to your live Godot editor for real-time scene building, scripting, UI, and asset creation.
Cost / License
- Free
- Open Source (MIT)
Platforms
- Mac
- Windows
- Linux
Features
- Model Context Protocol (MCP) Support
Godot AI News & Activities
Recent activities
Godot AI information
What is Godot AI?
Godot AI is a production-grade MCP (Model Context Protocol) server and editor plugin that brings powerful AI assistance directly into the Godot game engine. It allows popular AI coding assistants such as Cursor, Claude Code, Claude Desktop, Windsurf, VS Code, Cline and many others to connect to a running Godot editor. Once connected, the AI can read the current scene, create and modify nodes, write and attach scripts, build complete UI hierarchies, author animations, generate materials and particle effects, and much more — all through natural language prompts. Built by the team behind the popular Unity MCP plugin, Godot AI was developed from the ground up for Godot with a strong focus on stability, depth, and real-world usability. It currently offers over 120 operations across scenes, nodes, scripts, UI, animations, materials, particles, cameras, and project settings. Key advantages include one-click configuration for 19+ MCP clients, smart screenshot capabilities so AI agents can “see” your scene, multi-instance support, and a clean Godot editor dock for managing connections. The plugin is lightweight, easy to install via the official Asset Library, and fully open source under the MIT license. Whether you are an indie developer or part of a larger team, Godot AI dramatically speeds up prototyping, iteration, and repetitive tasks in Godot by letting AI work inside the editor alongside you. Official repository: https://github.com/hi-godot/godot-ai







