EZ Shader Editor is described as 'Prototype Node Based Shader Editor in WebGL to edit and create materials interactively with nodes, where you can drag and drop textures and use multiple features similar to other editors'. There are more than 10 alternatives to EZ Shader Editor for a variety of platforms, including Online / Web-based, Windows, Linux, iPhone and Android Tablet. The best alternative is Shadertoy, which is free. Other great apps like EZ Shader Editor are Shader Editor (Free, Open Source), SHADERed (Free, Open Source), Shade - Pro Shader Editor (Freemium) and Shdr (Free, Open Source).
Create and edit GLSL shaders on your Android phone or tablet and use them as live wallpaper. A live-coding editor with syntax-highlighting lets you see results transparently in the background as you code and provides ample workspace to focus on your ideas.
SHADERed is a lightweight tool for creating and testing HLSL and GLSL shaders. It is easy to use, open source and frequently updated with new features. FEATURES - Configurable, dock-based interface. - Geometry as well as vertex and pixel shader support.
Shade transforms your device into a professional node-based shader editor. Build stunning, connected shader graphs that render in real time. You'll find full support for keyboard shortcuts, drag-and-drop, and documentation built right in.
The Book of Shaders provides a gentle, step-by-step guide through the abstract and complex universe of Fragment Shaders. Besides scores of insightful illustrations, the site includes a very intuitive live-coding editor for users to easily see changes as they code.
ShaderLab is the WebGL2 GLSL Editor for the browser. Code your shaders right in your browser with a live view to progress in the background. Then share and garner feedback through comments and check out other creators.
ShaderTool provides a flexible and editable node-powered pipeline that allows you to write shaders without also having to have written an engine. Use the integrated code editor to directly write shader code in either HLSL (DirectX) or GLSL (OpenGL).