

CAD Sketcher
CAD Sketcher is a free and open-source project looking to enhance precision workflows in Blender by bringing CAD like tools, features and usability to Blender.
Cost / License
- Free
- Open Source
Application types
Platforms
- Blender
- Mac
- Windows
- Linux
- BSD
Features
Properties
- Privacy focused
Features
- Works Offline
- Ad-free
- No Tracking
- Parametric Modeling
- No registration required
Blender Integration
Tags
- blender
- blender-addon
CAD Sketcher News & Activities
Recent activities
Billlllyy added CAD Sketcher as alternative to Shapiful- hsuwang liked CAD Sketcher
POX added CAD Sketcher as alternative to CADAM
POX added CAD Sketcher as alternative to AdamCAD- DzmitryLahoda liked CAD Sketcher
CAD Sketcher information
What is CAD Sketcher?
CAD Sketcher is a free and open-source project looking to enhance precision workflows in Blender by bringing CAD like tools, features and usability to Blender.
At the core of it all, CAD Sketcher believes in facilitating precision modeling within blender. We are not looking to replace CAD programs. We just want to bring CAD-like functionality to the world of mesh modeling.
This all begins with CAD Sketcher, which we hope will be the cornerstone for many other CAD-like functionalities and addons to come to the world of blender.
CAD Sketcher is a constraint-based sketcher addon first developed by hlorus for Blender that allows you to create precise 2d shapes by defining CAD geometric constraints like tangents, dimension, angles, equal and more. These Sketches are then converted into beziers or mesh which stay editable through a fully non-destructive workflow i.e, Geometry nodes and modifiers.
It is still very early days for CAD Sketcher and we are looking to nail down the basics first, for release 1.0.0. This includes a robust core toolset for sketching with a comfortable sketching workflow and a bug-free experience.
In the future, we are looking to take things out from the 2D space and into the 3rd dimension by adding features like sketch to sketch referencing, mesh face parametric referencing, 3-dimensional constraints and perhaps take things even a step further by exploring assemblies and if anything can be further improved with the NURBS workflow in blender.





