Galactic Civilizations III is the largest strategy sandbox ever made. Start with a single world and expand across the galaxy through diplomacy, trade, cultural hegemony or military conquest in this single-player or multiplayer 4X strategy game.Represent entire series of Galactic Civilizations games.
FreeOrion is a turn-based space empire and galactic conquest (4X) computer game being designed and built by the FreeOrion project. FreeOrion is inspired by the tradition of the Master of Orion games, but is not a clone or remake of that series or any other game.
Endless Space 2 will put you in the fascinating role of a leader guiding a civilization in making its first steps into the cold depths of interstellar space. You will explore mysterious star systems, discover the secrets of ancient races, develop advanced technologies of...
Sins of a Solar Empire is the next generation of real-time space strategy and the first chapter in an epic sci-fi saga.Represent entire series of Sins Of A Solar Empire games.
It is the year 2405, and human scientists have discovered a new technology that allows travel from star to star at speeds faster than light. But tragedy strikes, as Earth is ravaged by an alien force. The dawning of a new era was stymied by a grim, new reality...Represent entire series of Sword of the Stars games.
The award-winning Space Empires IV Deluxe is the latest edition in the Space Empires series. A grand strategy title in the space 4X (explore, expand, exploit, and exterminate) genre, Space Empires has already found a place in the heart of strategy gamers everywhere.
Turn based, 4X, empire space builder, singleplayer, asymmetric, Emperor focused grand strategy. The game is a fast-paced, turn-based space empire builder with no micromanagement, asymmetric mechanics, and that focuses on you as the emperor.
Build your own space faring empire in this true 4X mobile game. Discover new technologies, other alien races, derelict ships and much more as you spread your Empire to the Stars. The galaxy maps and star systems are procedurally generated, so with every game there will be...