AppGameKit Studio icon
AppGameKit Studio icon

AppGameKit Studio

AppGameKit Studio is a fully featured cross-platform game development tool set that runs on Windows, Linux and MacOS. With the re-imagined game development user interface with the focus to be an all-in-one work space, you can now quickly drag & drop assets to visualize your...

scene editor, asset manager

Cost / License

  • Pay once
  • Proprietary

Application type

Platforms

  • Mac
  • Windows
  • Linux
  • Android
  • iPhone
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Features

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  1.  Scene-editor
  2.  Level editor
  3.  2D and 3D physics

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AppGameKit Studio information

  • Developed by

    GB flagTheGameCreators Ltd.
  • Licensing

    Proprietary and Commercial product.
  • Pricing

    One time purchase (perpetual license) that costs $99.
  • Alternatives

    25 alternatives listed
  • Supported Languages

    • English

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AppGameKit Studio was added to AlternativeTo by ddabrahim on and this page was last updated .
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What is AppGameKit Studio?

AppGameKit Studio is a fully featured cross-platform game development tool set that runs on Windows, Linux and MacOS. With the re-imagined game development user interface with the focus to be an all-in-one work space, you can now quickly drag & drop assets to visualize your scenes, easily browse app media, run live debugging sessions, access online help and lots more. Code with AppGameKit Script which is a simple Basic like scripting language to develop cross platform applications, 2D and 3D games and deploy to many platforms such as Windows, Linux, MacOS, iOS, Android and even develop AR and VR applications for desktop and mobile without need to change any of your code. The same code runs everywhere.

The best part is, all the visual editing features offered in AppGameKit Studio are optional to use, you can code everything if you prefer and you can preview and run your application on the target device right from the IDE through WiFi with access to all device features such as camera, sensors and touch. It is allow you to test your applications on the target device at any point during development without need to manually compile, export and install it on the device.

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