

ANGLE
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The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.
Cost / License
- Free
- Open Source
Platforms
- Windows
- Mac
- Linux
- Android
- iPhone
- iPad
- Android Tablet
Features
- OPENGL
- WebGL
Tags
- display-driver
- opengl-es
ANGLE information
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Post comment/reviewWhat is ANGLE?
The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available for that platform. ANGLE currently provides translation from OpenGL ES 2.0, 3.0 and 3.1 to Vulkan, desktop OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Future plans include ES 3.2, translation to Metal and MacOS, Chrome OS, and Fuchsia support.



