
Unity 6.6 adds WebGPU, build analysis and CoreCLR prep
Unity 6.6 is now available as a Supported release, adding a scene-only Enter Play Mode default for new projects as preparation for Unity 7’s CoreCLR transition.
The release makes WebGPU production-ready for Web builds while retaining WebGL 2 as the default with automatic fallback.
It also adds native Dictionary serialization, Content Directories for local content loading, and a Build Analysis window for investigating build size, steps, dependencies, and failures.
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