PlayCanvas Editor Frontend is now open source with MIT license

PlayCanvas Editor Frontend is now open source with MIT license

PlayCanvas has open-sourced its Editor Frontend under the MIT license, making the full visual editing environment publicly available on GitHub. While the PlayCanvas Engine has long been open source, this marks the first time the platform’s Editor Frontend is accessible for exploration, modification, and contributions. It supports the development of WebGL, WebGPU, and WebXR applications.

The move aims to accelerate feature development through community involvement, improve stability by exposing the code to more developers, and enable customization for specific workflows by connecting the frontend to the PlayCanvas backend.

To support contributions, the codebase has been reorganized for clarity, improved with stronger TypeScript typings, streamlined debugging, and a comprehensive testing suite. The Editor is built on open-source tools like the PlayCanvas Engine, Observer, PCUI, PCUI-Graph, and includes a public API for automation.

by Mauricio B. Holguin

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PlayCanvas is an open-source WebGL game engine known for its ease of use and robust developer tools. It supports collaborative online game development, allowing multiple developers to work together in real-time. The platform is free and designed for creating interactive 3D content directly in web browsers. PlayCanvas is often compared with other game development tools like Unity, Unreal Engine, and Godot.

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