

Shapelab VR
Shapelab is a VR-only 3D design application primarily for organic modeling. The robust dual-engine voxel sketching and polygon sculpting toolsets allow for creating high-quality props, characters, and concepts for applications, games, and virtual worlds.
Cost / License
- Pay once or Subscription
- Proprietary
Platforms
- Windows
- SteamVR
- Meta Quest
- Steam
Features
- 3D Sculpting
- Ad-free
- Support for Layers
- Works Offline
- 3D Printing
- VR support
Tags
- modelling
- vr-sculpting
- voxel
- 3d-model
- 3D Graphics
- sculpting
- vr-modelling
- vr-apps
- polygon
- vr-authoring
- voxel-sculpting
Shapelab VR News & Activities
Recent activities
- Iaian7 added Shapelab VR
Iaian7 added Shapelab VR as alternative to Kodon, Blocks, Quill by Story Studio and MasterpieceVR
Shapelab VR information
What is Shapelab VR?
Key Features:
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Dual Engine Modeling Combine the power of polygon sculpting with the speed of voxel-based sketching. Shapelab’s hybrid engine lets you block out ideas in voxels, then refine them with production-ready polygon tools—all in one workflow.
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VR and Desktop Run Shapelab on your PC in desktop mode or use a VR headset tethered to your PC for an immersive VR experience. Switch seamlessly between modes while working on your projects. Shapelab Max Standalone runs natively on Meta Quest 3.
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Industry-grade Sculpting Tools Access industry-standard sculpting tools with extensive configuration options. Brushes include Clay, Standard, Mask, Crease, Smooth, Pinch, Inflate, Snakehook, Flatten, Trim, Regularize, and 3D Stamp.
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Multiresolution Sculpting Subdivide your mesh to create multiple levels of detail. Easily switch between them to optimize your workflow.
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Dynamic Topology Sculpting (optional)? Enable real-time tessellation to dynamically adjust mesh detail based on your needs. Alternatively, lock your brush resolution to a specific value by sampling directly from your model for precise sculpting control.
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Remeshing Tools Use remeshing tools such as voxel remesh, subdivide, decimate, and regularize meshes. Perform operations like mirroring, welding, flipping, and filling holes. Merge vertices and quad remesh for cleaner topology. Transfer intricate details from high-resolution, unorganized meshes to cleaner, quad-based models.
Supported Platforms:
- Shapelab PCVR supports HTC Vive, Valve index, Oculus Rift, Oculus Quest headsets (with link cable) and Windows Mixed Reality devices, though any headset compatible with SteamVR should be usable.
- Meta Quest standalone application is available as of 2026 for running natively on Meta Quest 3
Export Formats:
- FBX, OBJ, GLB and STL






