ScePSX icon
ScePSX icon

ScePSX

Lightweight PS1 emulator in C# for retro gaming.

ScePSX screenshot 1

Cost / License

  • Free
  • Open Source

Platforms

  • Windows
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Features

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  1.  Playstation

 Tags

  • vulkan
  • mips-r3000
  • retrogaming

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ScePSX information

  • Developed by

    unknowall
  • Licensing

    Open Source (MIT) and Free product.
  • Written in

  • Alternatives

    10 alternatives listed
  • Supported Languages

    • English

GitHub repository

  •  91 Stars
  •  4 Forks
  •  3 Open Issues
  •   Updated  
View on GitHub
ScePSX was added to AlternativeTo by Darlene Sonalder on and this page was last updated .
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What is ScePSX?

Key Features 🎮

  • Save States: Save and load game progress at any time.
  • PGXP: Supported by both software and hardware backends, with all adjustments taking effect instantly without requiring a restart.
  • Multi-Renderer Support: Dynamically switch between D2D, D3D, OpenGL, and Vulkan renderers to adapt to different hardware configurations.
  • ReShade Integration: ReShade post-processing effects supported on D3D, OpenGL, and Vulkan for enhanced graphics.
  • Resolution Scaling: Hardware backend supports up to 4K native resolution output, while the software backend improves visuals through xBR and JINC scaling.
  • Memory Tools: Memory editing and search functionality for advanced users to modify game behavior.
  • Cheat Support: Enable cheat codes to unlock hidden content or adjust game difficulty.
  • Online Multiplayer: Supports networked gameplay to relive classic gaming experiences.
  • Save Management: Easily manage multiple save files.

Short demo video: Bilibili Performance Overview 🚀 Rendering Mode Memory Usage Recommended Hardware Backend Mode D2D ~32MB Older Machines Software D3D ~52MB Older Devices Software OpenGL ~86MB / ~138MB Modern Devices Software / OpenGL Vulkan ~120MB / ~143MB Modern Devices Software / Vulkan

PGXP is supported across software, OpenGL, and Vulkan backends; older systems should enable it with caution.

  • Smooth Performance Test: Runs at 60 FPS on an Intel Celeron i3 3215u. No gamedb, no reshade,PGXP off.

  • Hardware Backend: Better native graphics quality, lower CPU usage

  • OpenGL requires a GPU supporting OpenGL 3.3+

  • Vulkan requires a GPU supporting Vulkan 1.1+ How to Use 🛠?

  1. Setting Up BIOS 🔑
  • Note: Due to legal restrictions, the emulator does not include BIOS files. Please obtain a legal BIOS file.

  • Extract the BIOS file (e.g., SCPH1001.BIN) from your PlayStation console.

  • Place the file in the emulator's bios folder: /ScePSx

  • +-- bios/

  • ¦ +-- SCPH1001.bin

  • +-- saves/

  • +-- ScePSX.exe

  1. Using ReShade 🎨
  • ReShade is available in OpenGL and Vulkan rendering modes.

    • For D3D, ReShade needs to be installed separately.
  • Press Home to open the ReShade settings interface.

  • Load pre-configured Shader files (several presets are available).

  1. Multi-Disc Games 📀
  • Memory Card 1: Each disc uses its own memory card.
  • Memory Card 2: Shared across all discs, recommended for multi-disc games.
  1. Controller Settings ??🎮
  • Keyboard settings can be configured in the File menu.
  • Controllers are plug-and-play, no additional setup required.

Official Links