Rise of Nations icon
Rise of Nations icon

Rise of Nations

RTS blending territory control with turn-based elements, offering 18 civilizations and 8 ages, attrition warfare, resource, border management, and tech trees, plus expansion content and multiplayer, fostering strategic play and historical depth.

Rise of Nations screenshot 1

Cost / License

  • Pay once
  • Proprietary

Application types

Platforms

  • Windows
  • Steam
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Rise of Nations information

  • Developed by

    CA flagSkyBox Labs Inc.
  • Licensing

    Proprietary and Commercial product.
  • Pricing

    One time purchase (perpetual license) that costs $0.
  • Alternatives

    11 alternatives listed
  • Supported Languages

    • English

AlternativeTo Category

Games

Our users have written 1 comments and reviews about Rise of Nations, and it has gotten 10 likes

Rise of Nations was added to AlternativeTo by fab0l1n on and this page was last updated . Rise of Nations is sometimes referred to as RoN

Comments and Reviews

   
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Top Positive Comment
GautamMKGarg
0

In my opinion Rise of Nations 2 Gold is Best Real Time Strategy Game Ever.

What is Rise of Nations?

Rise of Nations is a real-time strategy computer game, developed by Big Huge Games and published by Microsoft on May 20, 2003. The development of the game was led by veteran Brian Reynolds, of Civilization II and Sid Meier's Alpha Centauri. Concepts taken from turn-based strategy games have been added into the game—including territories and attrition warfare. Rise of Nations features 18 civilizations, playable through 8 ages of world history.On April 28, 2004, Big Huge Games released Rise of Nations: Thrones and Patriots, an expansion pack. Later that year, a Gold edition of Rise of Nations was released, which included both the original and the expansion.In May 2006, Big Huge Games released Rise of Nations: Rise of Legends, a fantasy-themed spin-off with similar mechanics and style.

Development of the game has been continued with the Extended Edition, available through Steam.

OVERVIEW

Rise of Nations employs the concept of "territory", as employed in later installments of the Civilization series of games; the area near the player's settlements is considered their territory, and players may only construct buildings within their territory or that of an ally. A nation's borders can be expanded by the creation and expansion of cities and forts, a technology tree, and obtaining access to certain rare resources. Other technologies and resources cause enemy units to suffer attrition over time, which can eventually destroy an unsupported invasion force.

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