NVIDIA HairWorks icon
NVIDIA HairWorks icon

NVIDIA HairWorks

NVIDIA HairWorks combines the power of NVIDIA GeForce GTX GPUs with DirectX 11 tessellation technology to add hundreds of thousands of dynamic, realistic hairs to characters, creatures, and game worlds.

NVIDIA HairWorks screenshot 1

Cost / License

  • Free
  • Proprietary

Platforms

  • Windows
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Features

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  1.  Graphical component

 Tags

  • game-programming
  • cgi
  • gpu

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NVIDIA HairWorks information

  • Developed by

    US flagNVIDIA
  • Licensing

    Proprietary and Free product.
  • Alternatives

    1 alternatives listed
  • Supported Languages

    • English

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NVIDIA HairWorks was added to AlternativeTo by jakeBeefiller on and this page was last updated .
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What is NVIDIA HairWorks?

NVIDIA HairWorks is a platform agnostic tessellated hair technique that adds dynamic volume in place of static meshes comprised solely of detailed textures.

Key Features: Supports off-the shelf grooming tools Shape, style & color controls with a variety of advanced attributes Dynamic hair pins with mesh attachments Self shadowing & body-to-hair shadow casting Wind interaction Continuous level of detail Export grooms from Maya and 3dsMax Real time editing in the HairWorks Viewer - Updated workflow features such as camera bookmarks, new curve editor, and project playlists.

Traditionally, fur and hair in games is created by adding polygon strips and transparent textures to a character. Though this is a simple and cheap implementation, the resulting fur and hair appears completely static and visually uninteresting. With dynamic fur and hair, hundreds of thousands of hair strands can be added to characters, each reacting realistically to a character’s movements and external forces. These dynamic hairs also allow for richer color gradients, and interact with light and shadows more naturally than was previously possible. World and local lighting permeates through each layer, with the deepest layers being naturally shadowed, significantly improving image quality.

Using DirectX 11 technology, NVIDIA has developed NVIDIA HairWorks, a platform agnostic tessellated hair technique that adds dynamic volume in place of static meshes comprised solely of detailed textures. In Call of Duty: Ghosts, the first title to feature NVIDIA HairWorks, the protagonist’s dog is seen without body armor, resulting in the rendering of 470,000 individual hairs, which create an accurate, realistic simulation of a German Shepherd.

NVIDIA HairWorks will enable the realistic rendering of characters with dynamic hair and fur in future games.

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