

novideo_srgb
This tool uses an undocumented NVIDIA API, supported on Fermi and later, to convert colors before sending them to a wide gamut monitor to effectively clamp it to sRGB (alternatively: Display P3, Adobe RGB or BT.2020), based on the chromaticities provided in its EDID.
Cost / License
- Free
- Open Source
Platforms
- Windows
Features
- Color management
- Color correction
Tags
- monitors
- nvidia
- windows
novideo_srgb News & Activities
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novideo_srgb information
What is novideo_srgb?
This tool uses an undocumented NVIDIA API, supported on Fermi and later, to convert colors before sending them to a wide gamut monitor to effectively clamp it to sRGB (alternatively: Display P3, Adobe RGB or BT.2020), based on the chromaticities provided in its EDID. AMD supports this as a hidden setting in their drivers, but NVIDIA doesn't because ???.
ICC profiles are also supported and can be used in two different ways. By default, only the primary coordinates from the ICC profile will be used in place of the values reported in the EDID. This is useful if you want to use a profile created by someone else without taking their gamma/grayscale balance data into account, as that can vary a lot between units. If you enable the Calibrate gamma to checkbox, a full LUT-Matrix-LUT calibration will be applied. This is similar to the hardware calibration supported by some monitors and can be used to achieve great color and grayscale accuracy on well-behaved displays.






