

Polygon Cruncher
Polygon Cruncher is a 3D simplification software that takes place inside your 3D pipeline. Whether your activities are related to architecture, video games, CAD, 3D printing, or history (3D scan), Polygon Cruncher provides solutions for simplifying your 3D assets.
Cost / License
- Pay once
- Proprietary
Platforms
- Windows


Polygon Cruncher
Features
- Textures
Tags
- c4d
- polygons
- 3d-viewer
- model-viewer
- max
- mesh
- 3d-model-converter
- modelling
- fbx
Polygon Cruncher News & Activities
Recent activities
Polygon Cruncher information
What is Polygon Cruncher?
Polygon Cruncher is a 3D simplification software that takes place inside your 3D pipeline. Whether your activities are related to architecture, video games, CAD, 3D printing, or history (3D scan), Polygon Cruncher provides solutions for simplifying your 3D assets.
3ds Max modifierPolygon Cruncher is available in different versions, depending on your specific needs:
- Plugin integrated into 3DS Max, Maya, Lightwave or in a bundle with3DBrowser for greater productivity
- Command Line version to automate simplification of your 3D meshes with MagicCruncher, on a web server for example.
- Standalone version, including a wide support for 3D standard formats (FBX, GLTF, STL, Modo, Cinema4D, Sketchup, Blender...), making it usable in a Revit, ArchiCAD, Modo or Cinema 4D context, for example.
- Polygon Cruncher SDK version for a closer integration to your specific tools.
The reference tool for polygonal simplification
Polygon Cruncher application uses an exceptional algorithm developed since 15 years, which gives incomparable results, really better than what you can get with the default optimizer provided with Blender, Autodesk 3DS Max, Autodesk Maya or Lightwave.
Polygon Cruncher simplifies huge 3D meshes from several millions of polygons up to 100 million, on a powerful configuration and this at incredible speed.
Polygon Cruncher provides high simplification results, through an intuitive interaction. It has been chosen by major 3D companies: Autodesk, Anark, Nitendo, Ubisoft, Activision, Epic Games, Airbus, Boeing, Sega, Sony, 3DO...
3D optimization, what's the use?
3D models have often unnecessarily complex geometry that can be simplified without compromising details and model quality. Some new technologies generate so much polygons that it could be difficult to use the result, as in the case of the 3D scan.
Simplification intended to accelerate the real-time visualization (video games, architecture), to reduce data size (mobile or web usage), to facilitate interaction with 3D data (modeling, online catalog...).
