

Island Xtreme Stunts
Island Xtreme Stunts is a Lego-themed action-adventure video game released in 2002 for the PlayStation 2, Game Boy Advance and Microsoft Windows computers.
Cost / License
- Paid
- Proprietary
Platforms
- Windows
- Playstation

Island Xtreme Stunts
Features
- Single player
- Works Offline
- Sandbox
Tags
- lego
- lego-game
- 3d-games
- action-adventure
Island Xtreme Stunts News & Activities
Recent activities
Island Xtreme Stunts information
What is Island Xtreme Stunts?
Island Xtreme Stunts is a Lego-themed action-adventure video game released in 2002 for the PlayStation 2, Game Boy Advance and Microsoft Windows computers. The sequel to Lego Island 2: The Brickster's Revenge, making it the third game in the Lego Island series, despite dropping the original Lego Island title and logo from the name.
Pepper Roni has been cast as the lead in an action movie being filmed on Lego Island (appropriately titled "Xtreme Stunts") and the Brickster (who had somehow made it back to Lego Island) has been released from jail after he claimed to have reformed and is now playing a part of the film.
The majority of the original Lego Island and Lego Island 2 cast return.
Like Lego Island 2, the player controls Pepper throughout the game, exploring the island in a non-linear style. Players are able to control and ride various vehicles throughout the city (only once they have obtained their driver's licence). There are various collectible items scattered throughout that will rebuild animals composed of large Lego pieces, and there are also minigames in some parts of the city, such as helping one of the grocery store owners arrange and organize crates for storage.
When filming stunts, the player is briefed by the director on how to perform the stunts within the scene, followed by a "practice room" where Pepper can practice controlling the vehicle used in front of a bluescreen (as various Brickster Bots control the mechanics for him). The player is then taken to "perform" the scene by playing the minigame within it. Upon its completion, players are taken to the screening room to see a "take" of the scene, which includes some humorous and unintentional event taking place behind the scenes (different difficulties play different takes). Players are then graded on their performance, based on how quickly objectives were completed and how many bonus stunts were performed.
The game also gives a bit more canon (e.g. explaining why the Legondos broke up).
