ECoS icon
ECoS icon

ECoS

ECoS is a modern fantasy console based around the solid foundation of an Entity-Component-System architecture (ECS). Once learned, the use of an ECS can make game development and prototyping much faster and keep your code much more modular, making it easy to reuse, alter and...

ECoS screenshot 1

Cost / License

  • Free
  • Proprietary

Application type

Platforms

  • Mac
  • Windows
  • Linux
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  • Picotron icon
    Kezxo added ECoS as alternative to Picotron
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ECoS information

  • Developed by

    MLJWare
  • Licensing

    Proprietary and Free product.
  • Alternatives

    22 alternatives listed
  • Supported Languages

    • English

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ECoS was added to AlternativeTo by David on and this page was last updated .
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What is ECoS?

ECoS is a modern fantasy console based around the solid foundation of an Entity-Component-System architecture (ECS). Once learned, the use of an ECS can make game development and prototyping much faster and keep your code much more modular, making it easy to reuse, alter and extend any part of your games.

ECoS runs a 60 FPS, with a 128 by 128 resolution 1-bit display (5x scale); a limit of 255 sprites of 4 by 8 pixels, each with an additional 8 bits for flags; 1 level/map of 256 by 32 tiles (each tile consisting of to consecutive sprites); a limit of 64 sound effects/melodies of 64 nodes, each using one of 5 waveforms; the ability to build games into single file cartridges that include all the resources and files for the game to run; and the ability to mount cartridges from a file into memory.

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