Direct3D 9-to-11

This project is an attempt to convert Direct3D 9 programs to Direct3D 11. It reimplements the d3d9.dll, which contains the core D3D9 interfaces.

Cost / License

  • Free
  • Open Source

Platforms

  • Mac
  • Windows
  • Linux
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Direct3D 9-to-11 information

  • Developed by

    Gabriel Majeri
  • Licensing

    Open Source (LGPL-3.0) and Free product.
  • Written in

  • Alternatives

    10 alternatives listed
  • Supported Languages

    • English

GitHub repository

  •  85 Stars
  •  28 Forks
  •  2 Open Issues
  •   Updated  (Archived)
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What is Direct3D 9-to-11?

This project is an attempt to convert Direct3D 9 programs to Direct3D 11. It reimplements the d3d9.dll, which contains the core D3D9 interfaces.

Most D3D9 games are CPU limited on modern PCs, since GPU power increased exponentially while CPUs fell behind. Furthermore, most (old) games lack multithreading support, draining the CPU resource even more.

This project uplifts the games D3D9 graphics API calls to D3D11.

Note: the project is currently under heavy development. Currently, it is not capable of running real games. You are welcome to build and test it yourself if you want to.

Important: this project should be used together with DXVK, which would then translate D3D11 to Vulkan. Without DXVK, this project will probably not provide any performance improvement, more likely will degrade performance.