ShaderLab is the WebGL2 GLSL Editor for the browser. Code your shaders right in your browser with a live view to progress in the background. Then share and garner feedback through comments and check out other creators.


Alma.sh is described as 'An interactive playground for generative graphics. Combine nodes & logic into WebGL shaders - all through an intuitive no-code interface' and is an website. There are more than 10 alternatives to Alma.sh, not only websites but also apps for a variety of platforms, including Windows, Linux, Self-Hosted and iPhone apps. The best Alma.sh alternative is Bitspace, which is both free and Open Source. Other great sites and apps similar to Alma.sh are SHADERed, Shader Editor, The Book of Shaders and Shade - Pro Shader Editor.
ShaderLab is the WebGL2 GLSL Editor for the browser. Code your shaders right in your browser with a live view to progress in the background. Then share and garner feedback through comments and check out other creators.


Shader Workship is an interactive GLSL fragment shader editor inspired by ShaderToy and built with Qt.



ProtoShade is a GLSL:ES Shader Prototyping Utility for Android. Code shaders on mobile devices while a viewport renders the results transparently in the background.



TyphoonLabs' OpenGL Shader Designer is an open-source shader development IDE created for writing vertex and fragment shaders in the OpenGL Shading Language (GLSL).




Shaders - Shader editor is an app which let you view, create and share shaders with other users. Shaders are little graphics programs which run on the GPU.



ShaderTool provides a flexible and editable node-powered pipeline that allows you to write shaders without also having to have written an engine. Use the integrated code editor to directly write shader code in either HLSL (DirectX) or GLSL (OpenGL).




ShaderTool is the most popular commercial alternative to Alma.sh.
Shaderific is the mobile shader development tool for iOS. Get started with OpenGL ES 2.0 and OpenGL ES 3.0 shader development on your iPad, iPhone or iPod touch today. Create your own vertex and fragment shaders using the OpenGL Shading Language (GLSL) and compile them on your...




Rayground is a framework for rapid prototyping of algorithms based on the ray tracing paradigm. Its main goal is to help develop, test and share self contained modules that showcase a particular method or technique.



Synthclipse is a GLSL shader prototyping tool. It makes possible to fast develop all kinds of shaders: Fragment (FS), Vertex (VS), Geometry (GS), Tessellation (TS) and Compute (CS). Shader development can be done using compatible with Fragmentarium and Shadertoy (but limited to...

Synthclipse is the most popular Mac alternative to Alma.sh.