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Shores of Hazeron Reviews

A Grand Adventure

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Shores of Hazeron is a deep game and a huge procedurally generated universe. The size and scope is difficult to fit into human scale so be prepared for a grand adventure.
You make a character (or join an existing alliance and use their DNA (character) <<<< see it is already getting deep. First three sentences and we already elude to the DNA system that is in place. Well, we'll save that topic for the game's Wiki and the forums. Back to the review...
You now have a character and you find yourself on a planet, with very little other than a knife and a few scraps of food. You can explore the area or the entire planet just by walking, hopping, crawling or flying around. You probably will not get too far since the native creatures are hungry too, or you might drown by swimming too far from land.
Time to find a place and make camp, or a town, or a city or what might be the grand beginnings of an empire.

It takes no time at all to make a few tools, stake a claim (town) and build up a few buildings and resources... maybe a few motorcycles or tanks too. There are many, many,many ways of doing things in the game so the starter guides on the wiki and the global communications will be great tools to learn how to start. Typically after a few hours of building and getting a decent amount of population and resources you can head off into space and start exploring. There is a wide variety of worlds to visit. Some are so hot that finding a landing space in between lakes of lava is a challenge. On the opposite spectrum, some worlds are so cold, windy and dark that making any kind of progress is difficult, and watch your space suite does not form a breach or you will cook, or freeze or asphyxiate in a few seconds.

Build up your technology to reach the farthest stars... but enjoy the ride because it is an grand adventure!

Some game component commentary:

MMO: This is an MMO and there is a universe for PvP and a universe just for building and exploring. The PvP is generally very light until you get Warp drive ships and can cover larger distances to find (or force) PvP. You probably will fight pirates that spawn (near the same tech level as your ship), more frequently than any other player. As I write this I have played the game on and off for several years and always built in the PvP universe, yet only PvP'd in ship-to-ship combat twice. So PvP is there if you want to go after it and not there if you choose other diplomatic routes.
Fees: After a few years of being free (while developing) and about a year hiatus and shutting down the game, the indie-developer decided to reactive the game and develop and fine tune the game systems for a subscription fee. The game is free for the first several weeks. Enough time to decide if your entertainment dollar is worth the subscription.

Graphics: The OpenGL graphics definitely show the age and may not appeal to some players. I would say to those players to save graphic judgements until after you have entered space and explored a little bit. (Personal opinion: Where "No Mans Sky" has the artsy painted graphics look, Shores of Hazeron, beats NMS on every other level.)

Community: The small Hazeron community is very dedicated and helpful. Ask for help in chat or on the forums and you always get a quick answer.

Give the game a try, look past the lack of eye candy and be prepared to to get sucked into the "Shores of Hazeron".

[Edited by jimsnowmantis, October 03]