glc
OpenGL video capture application. Easy and fast. Totally worth the try.
License model
- Free • Open Source
Platforms
- Linux
Discontinued
The project is no longer developed. Last version, 0.5.8, released in May 2008, can be still downloaded from GitHub. Latest commit dates back to July 2013.
Features
- Capture Video
- OPENGL
glc News & Activities
Highlights • All activities
Comments and Reviews
Cons: GLC is not always good with sound. It is highly dependent on the actual game being played. You may get great sound, or you may get seriously messed up sound.
It is completely operated from within a Terminal, thus meaning it is only CLI. Not exactly user friendly. GLC guides/tutorials are rather scarce. Its official website is down as well.
Pros: High quality videos of the games it records. The only way I am currently able to record fullscreen games is with GLC. Seems to work great with Opensource games, not so much closed source games.
Best thing, it is capable of recording Wine games as well. PlayOnLinux also has a new feature that uses GLC to record gameplay from Wine games. Very nifty, but rather difficult to setup.
GLC is the way to do high-resolution, high-fps recordings of games that run using OpenGL and ALSA on Linux (I use Arch).
If you use PulseAudio or OSS instead, there should be ways for you to capture the audio separately for adding it to the video later.
I use FFmpeg for converting it to video. In the past, I used Mencoder.
FFmpeg has a bunch of more features than GLC but one of them screen recording. Example:
ffmpeg -f alsa -i pulse -f x11grab -acodec pcm_s16le -r 30 -s 1280×720 -i :0.0+1280,720 -vcodec libx264 -crf 0 -preset ultrafast -threads 0 out.mkv
(from this post)