Blender Reviews

Video editor

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Don't forget that Blender features a professional-level video editing tool, more complete than and as stable as any commercial tool available (including Vegas), better than any other open-source video editors.

https://www.youtube.com/watch?v=te9HFQVaSUE

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Blender is in my top 5 list of open source industry game-changers. It's not only a fantastic, and very versatile piece of software, but its existence and rapid improvement has also forced similar commercial 3D applications to up their game. Now regularly used by major studios for prototyping concepts, and smaller studios for final production, knowing Blender well has become a great way for smaller teams and independent artists to break into the 3D gaming and animation industries for nearly a decade.

As you'd expect from software that handles everything, including modeling, texturing, animation, compositing, and video editing (as well as other items), Blender's learning curve is quite high, but it's not unnecessarily difficult, there's simply a lot to learn, especially if you're completely new to each of these capabilities. Remember, each of these steps is considered a specialty in itself, so don't be discouraged if it takes some time to become comfortable with them all. Luckily, Blender's interface is consistent, so as you learn each part, the other portions become much more intuitive.

As with any software, if you only want to use one portion of Blender (such as the video editor), the learning curve may be a bit high for your singular needs, but if you'd like the ability to use a well-rounded piece of software that offers you plenty of room to grow and improve, Blender's learning curve is well worth it.

If you're interested in learning 3D modeling and animation, Blender's a great way to get started. Not only can you spend your money on better hardware instead of software (and you'll want good hardware, as 3D rendering is one of the most computationally-intensive things a computer can do), but if you eventually decide to spend a couple thousand dollars on high-end commercial 3D software, you'll do so with a much better understanding of what you expect to gain (a relatively small advantage over Blender), instead of being disappointed that your expensive purchase doesn't allow you to churn out Pixar-level animations without effort.

From my experience and observations, it takes several weeks to become comfortable with the interface, another 4-6 months of learning and regular usage before the workflow becomes second nature (it's easier if you're both technically and artistically inclined), a good two years before you find and explore all of the amazing features Blender has to offer (there are so many options that seem obvious in hindsight, especially if you've never worked with 3D before, and every upgrade adds new features), and probably a lifetime to learn and hone the techniques of the amazing artists who use Blender regularly.

If that sounds like a large time investment, remember that Blender can bring your imagination to fruition, and short of computers that directly link into your brain, Blender opens the door to the world behind your eyelids in a matter of weeks or months, for free.

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Blender should be used by more professionals.

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Blender has really grown over the years and improved increasingly in usability and functionality. It can be used for so many more projects than just 3D modeling and animation. It has painting, scripting, and even interactive simulations (Blender game). This software conquers all in it's league. In earlier versions the learning curve was fairly steep, but it has changed since then after they began to focus on new users. Ultimately, once keyboard shortcuts and drop-down menus are learned, this free, small download and multi-platform tool makes it one of greatest open source accomplishments of it's time.

[Edited by Slulego, December 19]

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Although there is a bit of a learning curve, mastering Blender is probably the best thing anyone can do for themselves. Whether you want to make something small like a profile pic or a giant movie, blender can handle it all. The best part is that Blender is Open Source!

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Get this, bash your head against the wall known as 'Blender' until your migraine has synthesised into your consciousness then thank me later. This is incredible software available for free to people like you who wish to expand their creative mind.

Powerful, Amazing, Free, Blender

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Blender is an amazing application; and being free and open source makes it that much better! It's hard to believe the features that come with this application could come out of an open source application, but here we are!

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Blender is the only FREE 3D application that is comparable to a Maya, 3D Studio and Zbrush. Like with all 3D packages first time users will find it difficult to learn but do not despair. There are a tons of Blender related YouTube videos at your disposal. Major changes are coming to the upcoming release of Blender 2.8.

Blender 2.8 (in development) is going to be EPIC!!!
https://www.blender.org/2-8/

[Edited by scrotumx, July 30]

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Blender is a good software in 3D, Animation, Video and Sequence Editing and until version v2.79 (currently in use) it had even a Game Engine on it... able to give realistic view games and animations too, but with the v. 2.80 coming, Blender Foundation decided to drop some functions on it: Blender Internal and Blender Game Engine. Blender has a long story in Animations and Modeling and lately became well-known by younger generations for Video and Sequence Editing (VSE) and for fast personal games. Meanwhile in the past it had a few issues which were fixed (as every application has), with the coming of 2.80 blender will become even more powerful than ever and even better than many proprietary software in Modeling, Animation and Video Editor (unfortunately not for making games in its own engine anymore and this is about to happen in a very short time by now).

Anyway if someone may have had issues with it, mostly they have been by hardware limitations or bad configuration of blender and in some rare situations by serious bugs on it, but nevertheless some of so called issues of Blender were nothing more than non being familiar with it's interface and shortcuts. You should try Blender 2.79 or soon version 2.80 (which is an amazing master piece, although i liked it having BGE inside).

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Open Source (GPL) .. artist focused, amazing developer and user community

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I can say that i do everything with Blender, from posters, logos, illustrations and animations to python sketching and video editing.

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It's Free and Open source, And there's nothing you can do with 3Ds Max or Maya that you can't do with Blender.
GUI is Awesome, I haven't seen such user interface with so much freedom in any other software.
The only problem is, that plug-ins which are initially installed are not as good as plug-ins and features in other competing software like 3DsMax, and working with 3rd party plug-ins is not as easy as working with Blender itself.

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Great open source 3D content creation platform. loving it

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It is a multifunctional program with regular updates and a community.

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THE BEST

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For me, Blender is best 3d editor.

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