Linux • Graphics
My personal list of graphics applications made or ported to linux (Incomplete)
3D-Coat is a commercial digital sculpting program from Pilgway designed to create free-form organic and hard surfaced 3D models from scratch, with tools which enable users to sculpt, add polygonal topology (automatically or manually), create UV maps (automatically or manually), texture the resulting models with natural painting tools, and render static images or animated "turntable" movies.
The program can also be used to modify imported 3D models from a number of commercial 3D software products by means of plugins called Applinks. Imported models can be converted into voxel objects for further refinement and for adding high resolution detail, complete UV unwrapping and mapping, as well as adding textures for displacement, bump maps, specular and diffuse color maps. A live connection to a chosen external 3D application can be established through the Applink pipeline, allowing for the transfer of model and texture information.
3D-Coat specializes in voxel sculpting and polygonal sculpting using dynamic patch tessellation technology and polygonal sculpting tools. It includes "auto-retopology", a proprietary skinning algorithm. With minimal input from the user, this technology generates an accurate and functional polygonal mesh skin over any voxel sculpture, (composed primarily of quadrangles), which is the standard that is widely used in 3D production studios. Normally, this kind of polygonal topology must be painstakingly produced by hand
AC3D is one of the longest established 3D design software programs available today. In development from 1994 and commercially available since 1996, AC3D has grown to become a highly regarded and popular program.
Use AC3D™ to create 3D models for: games, virtual reality and flight simulation, scientific, medical and general data visualisation, rapid prototypes of 3D designs, high resolution 3D renderings, Google Earth, Second Life and much more...
Alchemy is an open drawing project aimed at exploring how we can sketch, draw, and create on computers in new ways. Alchemy isn’t software for creating finished artwork, but rather a sketching environment that focuses on the absolute initial stage of the creation process. Experimental in nature, Alchemy lets you brainstorm visually to explore an expanded range of ideas and possibilities in a serendipitous way.
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, with plug-ins for Autodesk Maya, Autodesk Softimage, Houdini, Cinema 4D and KATANA.
Autodesk Maya software is a powerful, integrated 3D modeling, animation, visual effects, and rendering solution.
Maya addresses the challenges faced by everyone from artists handling an entire project alone or with a small team to chief technology officers managing a complex production pipeline. From previsualizing feature films before a single frame is shot to producing spectacular, Oscar®-winning finished effects or stereoscopic projects, Autodesk Maya helps studios and artists increase the quality and efficiency of their film pipeline.Maya using also 2D & 3D gaming modeling designing purpose.
Autodesk Mudbox digital sculpting and texture painting software offers 3D modeling professionals the ability to quickly and easily create highly detailed organic and inorganic 3D assets.
3D Layers Store different detail passes, libraries of morph targets, and more on multiple layers using the efficient Mudbox layer workflow. 3D layers can be blended, masked, erased, mirrored, and merged, just like layers in a 2D image-editing package. An intelligent, familiar layer user interface helps you quickly duplicate, merge, flatten, group, and reorder layers.
Autodesk Softimage (formerly SOFTIMAGE|XSI) is a complete 3D software for visual effects and game production. Built on a new, highly extensible architecture, Softimage gives you the power and flexibility to bring your creative visions to life quickly and profitably. Softimage features Interactive Creative Environment (ICE), a new platform for building effects and tools visually using a node-based paradigm. Powering ICE is a high-performance parallel processing engine that takes advantage of multi-core workstations, giving you the utmost performance and scalability.
AwesomeBump is an open source program designed to generate normal, height, specular or ambient occlusion textures from a single image. Since the image processing is done in 99% on GPU the program runs very fast and all the parameters can be changed in real time. AB was made to be a new alternative to known gimp plugin called Insane Bump.
AwesomeBump is totaly written in Qt thus you don't need to install any aditionall libraries. Just download and install Qt SDK, download the project from the repository, build and run. It will work on any platform supported by Qt.
AzPainter is a full color painting program for Linux. It's a lightweight tool with tablet pressure support, and provides basic functions such as selection, layers, filters. you can use it for painting, image editing, or pixel art making.
Available languages: Japanese and English.
Blender is the free open source 3D content creation suite, available for all major operating systems under the GNU General Public License.
It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle and other simulations, non-linear editing, compositing, and creating interactive 3D applications, rigid body, fluid, cloth and softbody dynamics, modifier based modeling tools, powerful character animation tools, a node based material and compositing system and Python for embedded scripting.
Blender is Free Software. Free to use for any purpose. Forever.
Bforartists is a complete 3D suite to create 3D content. It offers you the full 3D art pipeline to create game graphics, prerendered movies and stills.
Bforartists is a fork of the popluar open source 3d software Blender. It can be used for modeling, UV mapping, texturing, rigging, skinning, animating, rendering, simulations, non-linear editing, compositing, physics etc. . And comes with Python for embedded scripting.
Bloom is a fast, light-weight, cross-platform procedural graphics editor that lets you tweak any action you have ever performed - organized by layer.
Bloom is the first editor to allow true non-destructive editing. Every filter, effect, brush stroke or vector edit you apply is stored separately, and nothing is baked in. This allows you to come back to anything you've done in the past and adjust it - without redoing all of the subsequent work. Even brush strokes are editable after you've drawn them!
Bloom is a purely 16-bit per channel application. Everything, including images, shape colors, masks, and any other color data is stored with 16 bits per channel. This means you never lose precision and color accuracy, allowing for the most vibrant and precise images to be created.
In Bloom, everything is numerically adjustable - all the time, long after the initial effect has been applied. You can tweak and adjust every detail to your heart's delight until your creation is absolutely perfect.
- Completely Non-Destructive Editing Workflow
- Vector Shapes & Editing
- Raster Image Editing
- Universal 16 bits Per Channel Support
- Best-in-Class Adobe Photoshop™ PSD File Importer with Layers, Groups, Masks, and Layer Blending Styles
- Group and Layer Blending Styles
- Optimized for Large Files
- Digital Drawing Tablet Support
- Editable Liquify and Brush Strokes
- Multitude of import and export formats, including all camera RAW files
BricsCAD the first all-in-one CAD design solution in .dwg that answers all your needs; 2D drafting, 3D modeling, mechanical design, and BIM.
The BricsCAD® family of products brings a cost-effective, multi-platform CAD solution to Windows, macOS, and Linux. BricsCAD is available as a permanent/perpetual license & subscription license, for networked or stand-alone computers. You can also add All-In Maintenance for ease of keeping up-to-date.
Familiarity for other CAD users and full LISP support can help reduce a new BricsCAD® users’ learning curve to a day or less. With innovative machine learning tools, you increase drawing accuracy while saving time.
Make realistic 3D animation from scratch or improve mocap, all while retaining full control over the results. Cascadeur is a standalone software for creating keyframe animation of 3D characters, humanoid or otherwise.
Clarisse is a fully interactive CG toolset for rendering, lighting, look development and pre-compositing
Clarisse : the nextgen 2D/3D rendering tool.
A Workflow built from scratch
Clarisse has been designed to streamline the workflow of CG artists to let them work and constantly interact on their final image with full effects on.
Clarisse, is specialized in the creation of and assembly of immense environments, look development, lighting and rendering.
Cinelerra is a highly advanced and professional non-linear video editing software, but still remains open source. Cinelerra solves three main tasks: capturing, editing and compositing.
There is a more updated fork "Cinelera-GG", available at https://www.cinelerra-gg.org/
Windows compatibility on Mac, Linux, and Chrome OS with no Windows license.
CrossOver allows you to install many popular Windows applications on your Mac Linux or Chromebook computer. You can think of it as an emulator, but it's different, because there's no Windows OS license required. Your applications integrate seamlessly in OS X Linux or Chrome OS; just click and run. No rebooting, no switching to a virtual machine, and no Windows Operating System license required!
Adding new Windows software is easy. Just select an exe, and CrossOver will recognize it and offer to install it. Once installed, CrossOver will configure your application to run on your computer. That's all there is to it.
darktable is a virtual lighttable and darkroom for photographers: it manages your digital negatives in a database and lets you view them through a zoomable lighttable. it also enables you to develop raw images and enhance them.
This project tries to fill the gap between the many excellent existing free raw converters and image management tools (such as UFRaw or F-Spot). The user interface is built around efficient caching of image metadata and mipmaps, all stored in a database. The user will always be able to interact, even if the full resolution image is not yet loaded.
All editing is fully non-destructive and only operates on cached image buffers for display. The full image is only converted during export. the frontend is written in gtk+/cairo, the database uses sqlite3, raw image loading is done using libraw, hdr, exr and low dynamic range are supported through imagemagick (magickcore). the core operates completely on floating point values, so darktable can not only be used for photography but also for scientifically acquired images or output of renderers (high dynamic range).
Complete suite for editing, color correction, and professional audio postproduction, all in a single application.
DaVinci Resolve 16 is the world’s only solution that combines professional 8K editing, color correction, visual effects, and audio postproduction all in one software tool! You can instantly move between editing, color, effects, and audio with a single click. DaVinci Resolve Studio is also the only solution designed for multiuser collaboration so editors, assistants, colorists, VFX artists, and sound designers can all work live on the same project at the same time! Whether you are an individual artist or part of a large collaborative team, it is easy to see why DaVinci Resolve is the standard for high-end postproduction and finishing on more Hollywood feature films, television shows, and commercials than any other software.
DDRoom is a digital photo processing cross-platform desktop application with rich features, and emphasis on accuracy, performance and interactivity. It was created from a scratch, written on C++11 with Qt library and intense concurrency usage, and released under GPLv3 license.
Some highlights of that project:
- custom Bayer demosaicing algorithm;
- a wide variety of interactive filters for geometry and colour manipulations;
- geometry conversions are done in one resampling pass after coordinates tracing of the resulting pixels, to keep sharpness;
- colour manipulations are done within the CIECAM02 colour appearance model in terms of 'brightness' 'saturation' and 'hue', for the best colours accuracy.
- batch processing etc..
The completely free and open-source game engine Defold solves the technical issues we all have in common when making games. That way, you can focus on being creative and building a great game.
No Setup - Defold is a turn-key solution. There’s nothing to set up or configure. Just download the editor and get creative.
- Visual Editor
- Version Control
- Lua Code Editor
- Particle Editor
- Scene Editor
- Title Editor
digiKam is an advanced digital photo management application which makes importing and organizing digital photos a "snap". The photos are organized in albums which can be sorted chronologically, by folder layout or by custom collections.
Dilay - a 3D sculpting application.
Dilay is a 3D sculpting application that provides an intuitive workflow using a number of powerful modeling tools. As each tool locally subdivides the mesh where more details are required, Dilay allows artists to rapidly create complex meshes.
DraftSight is a professional-grade, open 2D CAD product for users who want a better way to read, write and share DWG files. DraftSight is easy to use and is available for professional CAD users, students and educators to download and activate for free.*
Based on advanced architecture, DraftSight has a small footprint, should take less than a few minutes to download, and runs on multiple operating systems, including Windows XP®, Windows Vista® and Windows® 7.
Flowblade is a multitrack non-linear video editor for Linux released under GPL 3 license.
Flowblade is designed to provide a fast, precise and robust editing experience. Flowblade employs a film-style insert editing model as workflow. In insert editing clips are generally placed tightly after other clips when they are inserted on the timeline. Edits are fine tuned by trimming in and out points of clips or by cutting and deleting parts of clips.
Flowblade provides powerful tools to mix and filter video and audio.
Fragmentarium is an open source, cross-platform IDE for exploring pixel based graphics on the GPU.
It is inspired by Adobe's Pixel Bender, but uses GLSL, and is created specifically with fractals and generative systems in mind.
FreeCAD is a general purpose parametric 3D CAD modeler. The development is completely Open Source (LGPL License). FreeCAD is aimed directly at mechanical engineering and product design but also fits in a wider range of uses around engineering, such as architecture or other engineering specialties.
FreeCAD features tools similar to Catia, SolidWorks or Solid Edge, and therefore also falls into the category of MCAD, PLM, CAx and CAE. It is a feature based parametric modeler with a modular software architecture which makes it easy to provide additional functionality without modifying the core system.
As with many modern 3D CAD modelers it has many 2D components in order to sketch 2D shapes or extract design details from the 3D model to create 2D production drawings, but direct 2D drawing (like AutoCAD LT) is not the focus, neither are animation or organic shapes (like Maya, 3ds Max, Blender or Cinema 4D), although, thanks to its wide adaptability, FreeCAD might become useful in a much broader area than its current focus.
FreeCAD makes heavy use of all the great open-source libraries that exist out there in the field of Scientific Computing. Among them are OpenCascade, a powerful CAD kernel, Coin3D, an incarnation of Open Inventor, Qt, the world-famous UI framework, and Python, one of the best scripting languages available. FreeCAD itself can also be used as a library by other programs.
FreeCAD is also fully multi-platform, and currently runs flawlessly on Windows and Linux/Unix and Mac OSX systems, with the exact same look and functionality on all platforms.
Fritzing is an open-source initiative to support designers, artists, researchers and hobbyists to take the step from physical prototyping to actual product. We are creating this software in the spirit of Processing and Arduino, developing a tool that allows users to document their Arduino and other electronic-based prototypes, share them with others, teach electronics in a classroom, and to create a pcb layout for manufacturing.
FumeFX is a powerful fluid dynamics plugin for Autodesk 3ds max and Maya, designed for simulation and rendering of realistic fire, smoke, explosions and other gaseous phenomena. Unrivaled in its ability to capture the subtlety and complexity of fluid gas behavior it is favored among visual effects artists, game developers, visualization professionals and everyone else who demand the utmost in realism.
FURNACE is a sophisticated suite of over 40 2D image-processing plug-ins designed to enhance workflow and boost productivity for digital artists.
Drawing on over eight years' research into advanced image-processing algorithms, FURNACE provides a wealth of tools to help the VFX artist tackle everyday compositing tasks with ease and speed.
Including tools for wire, rig and flicker removal, retiming, grain reduction, dust-busting, image stabilization, auto rotoscoping and much more, the FURNACE family of plug-ins helps take the hard work out of compositing.
Blackmagic Fusion (formerly known as Fusion and eyeon Fusion) is an image compositing software program created by eyeon Software Inc, now developed by Blackmagic Design. It is typically used to create visual effects and digital compositing for movies, TV-series and commercials. It employs a node-based interface in which complex processes are built up by connecting a flowchart or schematic of many nodes, each of which represents a simpler process, such as a blur or color correction. This type of compositing interface allows great flexibility, including the ability to modify the parameters of an earlier image processing step "in context" (while viewing the final composite). Upon its acquisition by Blackmagic Design, Fusion was released in two versions: the freeware Fusion, and the commercially sold Fusion Studio.
GIMP is a freely distributed program for such tasks as photo retouching, image composition and image authoring. It can be used as a simple paint program, an expert quality photo retouching program, an online batch processing system, a mass production image renderer, an image format converter, and more.
Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.
Visual editor, full of mature tools. Uncluttered UI, with context-sensitive editors. Amazing scene system, supporting instancing and inheritance. Friendly content creation interfaces for artists, level designers, animators, … Visual shader editing for 2D and 3D. Persistent live editing (changes are not lost after stopping the game). Live editing on mobile devices!
Corel Vector is a feature-rich vector graphics tool. It is an installable desktop application. It is also a within-browser application for those who prefer this. It has every design feature this writer is aware of within Inkscape, without the recent issues.
HDR software for real time HDRI map creation
HDR Light Studio provides 3D artists and designers with a totally new approach to lighting 3D objects. It unleashes the full power of image-based lighting, enabling real-time lighting and reflections design to be created directly around your 3D model. This sophisticated lighting environment is then saved as a HDRI map that can be used by any 3D renderer that supports image-based lighting.
Image-based lighting brings additional realism to renders because the illumination and reflections work in perfect harmony. Image-based lighting often renders faster and also provides the main lighting for real-time renderers. So take a look at HDR Light Studio to get fast and easy photo-real renders.
Houdini covers all the major areas of 3D production, including:
- Modeling - All standard geometry entities including Polygons, (Hierarchical) NURBs/Bezier Curves/Patches & Trims, Metaballs
- Animation - Keyframed animation and raw channel manipulation (CHOPs), motion capture support
- Dynamics - Rigid Body Dynamics, Computational Fluid Dynamics, Wire (Curve) Dynamics, Cloth Simulation
- Lighting - node-based shader authoring, lighting and re-lighting in an IPR viewer
- Rendering - supporting a variety of renderers; besides Mantra: Renderman, mental ray... and many more features.
IceSL aims at making our latest research in modeling and slicing available as quickly as possible, in powerful yet accessible software. It integrates several ground breaking ideas that our team developed over the years, such as cubic/tetrahedral infills, bridge support structures, optimal adaptive layer thickness optimization, progressive infills, efficient offsetting, tight protective shields, maximal self-supporting cavities, and advanced path planning for dual-color printing *. Several of these features have inspired other slicers. Why wait? You can benefit from latest advances right now in IceSL! (and it is free, see our license).
IceSL core technology is exposed through three different software:
IceSL-forge is the most complete and powerful software. It combines modeling and slicing and gives unprecedented flexibility for modeling and fabricating complex, customizable shapes. Modeling is done through scripting with a Lua-based language that allows to describe boolean combinations of shapes (triangle meshes, voxels, implicit surfaces, shaders). Thanks to state of the art rendering technology, all operations are performed interactively with real-time feedback (see it in action), allowing interactive customization of model parameters (live customization examples). The same technology enables efficient slicing and generation of printer instructions (e.g. G-code), avoiding the expensive step of producing a mesh. Nothing stands between your model and your printer!
IceSL-slicer focuses on slicing. Given a 3D model (e.g. STL), it will use our slicing technology to generate instructions for your printer (G-code, but also images for DLP printers and cutting paths for laser cutters).
SliceCrafter is an online version of our slicing technology. It is less powerful than IceSL-slicer, but runs entirely from within a web browser.
Indigo Renderer is an unbiased, physically based and photorealistic renderer which simulates the physics of light to achieve near-perfect image realism. With an advanced physical camera model, a super-realistic materials system and the ability to simulate complex lighting situations through Metropolis Light Transport, Indigo Renderer is capable of producing the highest levels of realism demanded by architectural and product visualization.
Indigo is packed with powerful rendering features accessible to Architects, Product Designers, 3D Modelers or artists. Even if you've only been using 3D software for a few days, you can use Indigo to generate realistic renders of your own. Its out-of-the-box materials and lights allow you to concentrate on your designs without spending hours on configuring materials and settings.
Indigo offers full support for network rendering and multi-core CPUs. Dual and quad core CPUs have become very mainstream and Indigo efficiently divides computation across all available CPU cores for maximum performance. With network rendering you are able to render a single image efficiently across multiple machines - Needs only a TCP/IP network, such as a typical Local Area Network. (LAN)
With several 3D packages supported and more to come, you won't have to change from your favourite 3D software to achieve quality results. Blender, Cinema 4D, SketchUp and 3ds Max are all officially supported, with Maya, XSI, and Houdini in open beta.
Inkscape is an Open Source vector graphics editor, with capabilities similar to Illustrator, CorelDraw, or Xara X, using the W3C standard Scalable Vector Graphics (SVG) file format.
It supports many advanced SVG features (markers, clones, alpha blending, etc.) and great care is taken in designing a streamlined interface. It is very easy to edit nodes, perform complex path operations, trace bitmaps and much more. We also aim to maintain a thriving user and developer community by using open, community-oriented development.
Jahshaka is a complete solution for the creation, distribution and monetization of virtual assets, scenes and worlds. It gives you tools you need including powerful project management, immersive 3d content creation, online and offline playback as well as the ability to publish online or host your own creations.
K-3D is free-as-in-freedom 3D modeling and animation software. It features a plugin-oriented procedural engine for all of its content, making K-3D a very versatile and powerful package. K-3D excels at polygonal modeling, and includes basic tools for NURBS, patches, curves and animation.
KATANA is a 3D application specifically designed for the needs of look development and lighting in an asset based pipeline.
KATANA is an environment for preparing 3D assets for rendering. It allows artists to define and control look and lighting whilst maintaining performance with very large datasets. KATANA operates non-destructively using a rule-based approach, allowing modeling, look development, animation and lighting teams to work in parallel.
KATANA is specifically designed to address the needs of highly scalable asset based workflow to:
- Allow updating of assets once shots are already in progress
- Share lighting set-ups, such as edits and overrides, between shots and sequences
- Allow use of multiple renderers and specifying dependencies between render passes
- Allow shot specific modification of assets to become part of the lighting 'recipe' for shots to avoid having to deal with large numbers of shot specific asset variants
Kdenlive is an acronym for KDE Non-Linear Video Editor. It's free, and open-source and works on GNU/Linux, Windows and BSD. It's an intuitive and powerful multi-track video editor compatible with latest video technologies. Most of the video processing is done by the MLT Framework, which relies on many other open source projects like FFmpeg, frei0r, movit, ladspa, sox, etc. Notable features:
- Multi-track video editing
- Supports all audio and video formats and codecs that FFmpeg does for both input and encoding, including various HD standards, like HDV, DNxHD, AVCHD, ProRes etc.
- Workspaces for each stage of video production; Logging, Editing, Audio, Effects and Color.
- Configurable interface and shortcuts
- Create 2D titles for your projects
- Many effects and transitions
- Keyframeable effects
- Audio and video scopes
- Proxy editing
- Automatic backup project file
- Timeline preview
- Online resources of render profiles, wipes and title templates accessible directly from the interface.
KiCad is an open source software suite for electronic design automation (EDA) - designing schematics of electronic circuits and printed circuit boards (PCB). KiCad is developed by Jean-Pierre Charras. And features an integrated environment between schematic capture, bill of materials list, and PCB layout.
Krita is a complete creative sketching and painting application with advanced, commercial quality features. It's open-source and available across all major desktop platforms. Krita is free on the official website and paid on Steam and Microsoft Store: the money will support Krita development.
User Interface - An intuitive user interface that stays out of your way. The dockers and panels can be moved and customized for your specific workflow. Once you have your setup, you can save it as your own workspace. You can also create your own shortcuts for commonly used tools.
Pop-up Palette - Quickly pick your color and brush by right-clicking on the canvas.
Brush Stabilizers - Have a shaky hand? Add a stabilizer to your brush to smoothen it out.
Brush Engines - Customize your brushes with 9 unique brush engines.
Wrap-around mode - It is easy to create seamless textures and patterns now. Press the ‘W’ key while painting to toggle wrap-around mode.
Resource Manager - Import brush and texture packs from other artists to expand your tool set.
Layer Management - Krita comes with vector, filter, group, and file layers. Combine, order, and flatten layers to keep organized. Add drop shadows and other simple effects using visual styles.
Full Color Management - Krita supports full color management through LCMS for ICC and OpenColor IO for EXR, allowing you to incorporate Krita into your existing color management pipeline.
This tool lets you generate normal maps for 2D textures, with little effort. Specially designed for Sprites in 2D games.
Normal Maps lets you create awesome realistic lights for games. This tool is primary intended for illuminating 2D sprites for 2D games, although can also be used for 2D textures for 3D games.
Future versions may include more 3D features.
Version translated to spanish and english!
This beta version is available for free.
LibreCAD is an open source 2D CAD application for Windows, Apple and Linux. It is based on Qt, which is a leading cross-platform application and UI development framework.
LibreCAD can read DWG files (and others) as of the latest Nightly build. It writes DXF files, but can also export SVG, JPG, PNG, PDF and other files. It has layers, blocks, splines, polylines, ellipse tools, advanced tangent line & circle tools, transformation tools, an advanced snapping system and more. Because LibreCAD focuses on 2D geometry it is fast and lightweight, with an installer of less than 30mb.
LibreCAD was forked from QCAD Community Edition around 2010. It was briefly originally called CADuntu.
Lightworks is an editing powerhouse, delivering unparalleled speed and flexibility, fully integrated with the other members of the Complete Collaboration family.
Lightworks is an Academy and Emmy award-winning professional-grade video editor with over 20 years of history in the film and broadcast industry. Having cut hundreds of films such as Pulp Fiction, The Departed, Centurion, Shutter Island,The King's Speech, Martin Scorsese's The Departed, Mission Impossible, Pulp Fiction, Braveheart and Batman, it includes a full feature set of editorial tools -- from advanced trimming and media management, to stereoscopic support and real time effects including multiple secondary color correctors. Lightworks has an advanced effects pipeline, utilizing the power of your GPU. And with support for up to 2K workflows with real time effects, it is the most advanced editing application available.
MakeHuman is a free, open source, interactive modelling tool for creating custom 3D human characters. These characters can be modeled in minutes and can then be used with many other modelling and rendering programs to incorporate realistic human figures into computer generated images and animations. Features that make this software unique include the tetra-parametric GUI© and the Natural Pose System©, for advanced muscular simulation.
MARI is a creative texture-painting tool that can handle extreme projects. MARI was developed at Weta Digital to handle the massively complex, highly detailed look development work demanded of the texture department by projects such as District 9, The Lovely Bones, and Avatar.
MARI has a creative toolset which puts many stand-alone 2D paint systems to shame, allowing artists to concentrate on painting. The user interface is responsive and fluid. You can paint directly on to models and view the results immediately. Save time and take texturing way beyond what was previously possible.
MARI's unrivalled ability to deal with colossal textures in vast numbers allows their development in intense detail.
Maxwell Render is acclaimed as a landmark in next generation rendering technology, having produced the best quality images to date, and continues to be the leader in unbiased rendering for photorealistic imagery and advanced lighting, especially in architecture, interior design, product design, and film/animation production.
MeshLab is made for processing 3D scans. Point clouds can be trianglulated into triangle meshes using various techniques. Models can be smoothed, cleaned and repaired.
MeshLab is also a great 3D model viewer and converter. It can convert between many 3D file formats:
import:PLY, STL, OFF, OBJ, 3DS, COLLADA, PTX, V3D, PTS, APTS, XYZ, GTS, TRI, ASC, X3D, X3DV, VRML, ALN
export:PLY, STL, OFF, OBJ, 3DS, COLLADA, VRML, DXF, GTS, U3D, IDTF, X3D
Mightybake is fast hybrid GPU / CPU accelerated baker maximizes your hardware to bake textures ultra fast. The more cores you have, the faster your bakes.
Big Data Mightybake is a 64-bit bakerBake millions of polygons using MightyBake’s powerful 64-bit renderer, while capturing every detail with maps up to 8192 x 8192, 16-bits per channel.
Built for Games Mightybake is efficientHave MightyBake output your maps, error free, in the right tangent space for any of the major game engines without a need for a second application.
OpenGL-based 3D model editor that works with triangle-based models. It supports multi-level undo, skeletal animations, simple texturing, scripting, command-line batch processing, and a plugin system for adding new model and image filters. Complete online help is included. It is designed to be easy to use and easy to extend with plugins and scripts.
Moonlight|3D is a free modern, flexible and extensible modelling and animation tool developed by a small but dedicated team.
Moonlight|3D 0.2.0 has the following features:
- Unique history-based approach
- Support for non-manifold meshes, including polygons with arbitrary vertex counts
- 3D manipulators
- Object instancing
- Fully editable object history at any time
Materials, Lighting and Rendering
- Fully integrated Sunflow, a renderer with support for modern lighting features like ambient occlusions, global illumination and caustics
- Omnidirectional, spherical and spot light sources
- HDR image output
- GLSL support including GLSL shader editor
- Multiple animations of scenes
- Virtually all parameters in the construction history are animateable separately
- Rendering of animations
- Flexible user interface that can be adapted to the user's needs
- Flexible and extensible plugin based architecture
- Full Python scripting capability
- Headless batch mode
- Integrated script editor
Supported file formats
- Images: PNG, HDR, EXR
- Geometry: Ogre .mesh.xml, Wavefront .obj
Leveraging more than 8 years of engineering research and development, mocha Pro offers digital media artists a powerful, intuitive and innovative planar tracking-based solution with a streamlined interface, accelerated workflow and the power to easily track and manipulate shots not possible with traditional solutions. mocha Pro is the ideal VFX complement for film/video post production, creative motion graphics and 2D-3D conversion pipelines.
mocha Pro delivers all the planar tracking and rotoscoping tools from award winning software, mocha and adds compositing tools for match moving, auto image and wire removal, clean plate generation, lens distortion correction and stabilization, to deliver an all-in-one master VFX tool set. By combining the best of legacy products mokey and monet, Imagineer now offers one product with all the features. mocha Pro's remove module is the industry's most unique alternative to painting, cloning & manual tracking. one tool, all the features - 64 bit optimized • object removals & clean plate generation • lens distortion correction
• offset & 3D offset tracking
• insert compositing & mesh warper • planar tracking & roto export to AE, Flame, Fusion, Nuke & more
- With fast direct modeling, flexible procedural modeling, the award-winning MeshFusion Boolean toolset and built-in sculpting tools all working together, Modo’s modeling moxie is unmatched.
- Free yourself from creativity-killing constraints, with Modo’s intuitive, artist-friendly toolset. From roughing out volumes to creating highly detailed forms, Modo lets you focus on creation, not construction.
- With its advanced photorealistic viewport and progressive renderer, and WYSIWYG look-dev for Unity and Unreal, Modo lets you visualize your designs as you develop them, so you can discover their ultimate potential in less time.
MotionBuilder is professional 3D character animation software. It is used for Motion capture and traditional keyframe animation. MotionBuilder is produced by Autodesk in Montreal.
It is used in the production of games, films, and other multimedia projects. MotionBuilder is widely used, for example in mainstream products like Assassins Creed, Killzone 2, and Avatar.
MyPaint is a fast painting program with an emphasis on full-screen use. It lets you focus on the art instead of the program. You work on your canvas with minimum distractions, bringing up the interface only when you need it. MyPaint supports pressure or tilt sensitive graphic tablets and comes with an easy-to-use brush collection. There is a complex interface for creating own brushes, focusing on brush dynamics (changes with speed, pressure, randomly).
Natron is an open source, cross platform nodal compositing application. It is built around industry standard open source tech such as OpenFX, OpenEXR, OpenColorIO and OpenImageIO. The feature set includes realtime playback/RAM cache, multi-threaded rendering, 2d tracking, rotoscoping, grading, animation via f-curves and 3rd party OpenFX plugin support. All contained within a familiar, intuitive interface with an XML based project file format.
Clavicula is a free 3D modeling software aimed at artists and users of all levels. It allows you to quickly give shape to your artistic, design, or engineering ideas, to create highly complex objects using a relatively simple toolkit.
Create, Assemble & Sculpt Quickly design characters, robots and structures, artistic sculptures, abstract shapes, everyday objects.
Sketch, Clay & CAD Create and sculpt individual objects by mixing sketch, clay, and CAD techniques.
Assemble, Articulate & Link Assemble, articulate, and link objects in complex, fully-editable hierarchies.
Paint & Shader Layers PBR vertex painting of objects, add Shader Layers and use Shadertoy.
SDF modeling & Ray tracing Do SDF modeling and make Ray traced object.
VR & 3D Printing Make VR objects in VR. Clavicula exports objects in the common OBJ format, which can be transformed in specific formats for 3D printing (STL) with free online tools. In time, the tools for 3D printing will be directly available inside the software.
NUKE is a powerful compositing application that delivers unparalleled speed, an efficient multi-channel scanline rendering engine, and a first-class feature set that is unrivalled in the desktop market. If you are in the business of creating high-quality digital images Nuke is a production proven visual effects tool that brings speed, functionality and flexibility to your VFX pipeline.
The Foundry NukeX is the enhanced version of NUKE .
NUKEX: All the features of NUKE, plus an integrated 3D camera tracker, depth generator, tools for automatic lens distortion correction and FURNACECORE: Academy Award-winning plug-ins.
THE NUKEX EXTRAS:
- 3D camera tracker
- 3D particles
- Planar tracker
- Modelling & point cloud generation tools
- Lens distortion
- RenderMan Pro server support
Siemens NX software is an integrated product design, engineering and manufacturing solution that helps you deliver better products faster and more efficiently. Integrated CAD/CAM/CAE: Smarter Decisions, Better Products
NX provides key capabilities for fast, efficient and flexible product development:
- Advanced solutions for conceptual design, 3D modeling and documentation
- Multi-discipline simulation for structural, motion, thermal, flow and multi-physics applications
- Complete part manufacturing solutions for tooling, machining and quality inspection
NX software help you design, simulate and manufacture better products faster by enabling smarter decisions in an integrated product development environment. The NX Advantage
NX is the industry’s most integrated, flexible and efficient solution for product design, engineering and manufacturing.
- No other solution employs synchronous technology for flexible design in an open environment
- No other solution integrates multi-discipline simulation so tightly into the development process
- No other solution offers such a full range of advanced part manufacturing applications
- No other solution is integrated as tightly with Teamcenter, the world’s leading Product Lifecycle Management (PLM) platform
Octane Render is the world's first GPU based, un-biased, physically based renderer. What does that mean? It uses the video card in your computer to render photorealistic results fast...really fast. This allows the user to create stunning works in a fraction of the time of traditional CPU based renderers.
Yet, to date no other software makes use of it in the way that Octane does. With a single, modern, GPU you can typically expect to see a 1000%-5000% (10X to 50X) speed increase over a typical un-biased, CPU based renderer.
Not only is Octane Render fast, but it is completely interactive which allows you to work with your scene in ways that were not possible in the past. Edit the lighting, materials, camera settings, depth of field, etc. in real time with instant feedback on the results. It allows you to work at the speed of your imagination. You will feel more like a photographer exploring your scene. It makes rendering fun again.
Octane Render is a standalone application that doesn't require a specific modeling package to function. If your application can export to one of the supported file formats, you can use Octane Render.
OpenSCAD is a software for creating solid 3D CAD objects. It is free software and available for Linux/UNIX, MS Windows and MacOS.
Unlike most free software for creating 3D models (such as the famous application Blender) it does not focus on the artistic aspects of 3D modelling but instead on the CAD aspects. Thus it might be the application you are looking for when you are planning to create 3D models of machine parts but pretty sure is not what you are looking for when you are more interested in creating computer-animated movies.
OpenSCAD is not an interactive modeller. Instead it is something like a 3D-compiler that reads in a script file that describes the object and renders the 3D model from this script file. This gives you (the designer) full control over the modelling process and enables you to easily change any step in the modelling process or make designes that are defined by configurable parameters.
OpenSCAD provides two main modelling techniques: First there is constructive solid geometry (aka CSG) and second there is extrusion of 2D outlines. As data exchange format for this 2D outlines Autocad DXF files are used. In addition to 2D paths for extrusion it is also possible to read design parametes from DXF files. Besides DXF files OpenSCAD can read and create 3D models in the STL and OFF file formats.
OpenShot is a free and open-source video editor for Windows, macOS, Linux, and Chrome OS, designed to be easy to use and quick to learn.
Cross-Platform OpenShot is a cross-platform video editor, with support for Linux, Mac, and Windows. Get started and download our installer today.
Trim & Slice Quickly trim down your videos, and find those perfect moments. OpenShot has many easy ways to cut your video.
Animation & Keyframes Using our powerful animation framework, you can fade, slide, bounce, and animate anything in your video project.
Unlimited Tracks Add as many layers as you need for watermarks, background videos, audio tracks, and more.
Video Effects Using our video effects engine, remove the background from your video, invert the colors, adjust brightness, and more.
Audio Waveforms Visualize your audio files as waveforms, and even output the waveforms as part of your video.
Title Editor Adding titles to your video has never been easier. Use one of our templates, or make your own.
3D Animations Render beautiful 3D animated titles and effects, such as snow, lens flares, or flying text.
Slow Motion & Time Effects Control the power of time, reversing, slowing down, and speeding up video. Use a preset or animate the playback speed and direction.
Edit Video Drag and drop video, audio, or images from your file manager into OpenShot. It's that easy to get started video editing.
70+ Languages OpenShot is available in many different languages, and can be translated online with LaunchPad.
Simple User Interface We have designed OpenShot to be the easiest and friendliest video editing software ever! Give it a try and see for yourself.
This is software for producing a 2D animation. It is based on the software "Toonz", which was developed by Digital Video S.p.A. in Italy, customized by Studio Ghibli, and has been used for creating its works for many years. Dwango launches this OpenToonz project, in cooperation with Digital Video and Studio Ghibli. This software can be used by anyone free of charge, no matter whether the purpose of use is commercial or not. This is available as an open source, so that users can modify its source code freely. We aim to develop a new platform for connecting the academic research into frontline animation production.
GTS, a scanning tool developed by Studio Ghibli Sequence number scanning can be conducted efficiently according to in-between animation numbers. Compatible with 4 types of scanning. (black-and-white, colored, with or without binarization) The settings for scanning can be saved. Processes can be reproduced when some cuts are rescanned. Compatible with the TWAIN standards
Digital painting Anti-aliased lines can be used. Since the data of paintings are independent of those of the palette, it is easy to paint with provisional colors. Smooth operation even with high-definition image data
Filming Equipped with the time sheet-type interface Effects can be synthesized easily with the GUI using the node tree. Images can be handled with the real scale considering resolution [dpi] (units, such as millimeter, are specified) It is possible to use more effects by using the plug-in.
Other features Compatible with both raster and vector images Equipped with the function for the interconversion between the sequence image of the colored binarized TGA and the OpenToonz format, to secure the compatibility with existing workflow. The localization for the Japanese version available
OpenToonz is based on software "Toonz" which was developed by Digital Video S.p.A. in Italy, customized by Studio Ghibli, and has been used for creating its works for many years. . In March 2016 its source code was published under the terms of Modified BSD License. The open-source version is called OpenToonz and developed by international community. . FEATURES
- Powerful Digital Drawing Tools
- Vector and bitmap drawing tools with full support for graphic tablets allow you to create artwork of any complexity. . INDEXED COLOUR PALETTES
- Sequence of drawings can be painted quickly with automatic tools, and palette colors can be edited at any time, updating automatically all the level drawings. . EFFECTS AND COMPOSITING
- Add animated special effects and composite scenes seamlessly. Blurs, lighting, keys, masks, warps and more than 100 other effects available. . SCRIPTING
- Automate routine tasks by using ECMA-compatible scripting engine. . MOTION TRACKING
- Syncronize your animation with video footage automatically. . SCAN AND CLEANUP
- Automatically scan and vectorize paper drawings created by animation artists. Clean and paint them in a completely color-consistent digital environment. . FRAME-BY-FRAME ANIMATION
- A complete toolset for traditional frame-by-frame animation with configurable onionskin. Automatic creation of inbetween frames for vector shapes. . MOTION TWEENING
- Complex movements can be defined by linking objects or using motion paths, and everything can be also animated in a 3D environment, with an automatic multiplane effect. . BONES
- Animate your characters using bones, with IK support and mesh deformations.
- Create particles effect supporting multiple layers as particles or as control images for particles animation.
EXCLUSIVE FEATURES (MyPaint Brushes, Horizontal Timeline, Linux Version)
- This edition of OpenToonz includes a special features developed by Morevna Project.
Paintstorm Studio - Professional software for digital painting and drawing
Paintstorm Studio is created for professional digital painting. And a major role in this program play the brushes. We did our best so that you can easily and quickly adjust the brushes suitable for your painting style. Anyone who has ever painted knows it's hard to overestimate the painting tool and the importance of all the seemingly insignificant details. We tried not to miss any of them. Our goal was to create an intuitive, simple-to-use but at the same time functionally powerful tool that brings the process of digital painting to a new level, making it as comfortable as possible.
Virtual tour software Panotour enables you to create in an intuitive way 360° virtual tours of profesionnal quality, that are displayable on a computer, an iPhone® or an iPad®. For Windows, Mac, Linux.
Pinta is a free, open source drawing/editing program modeled after Paint.NET . Its goal is to provide users with a simple yet powerful way to draw and manipulate images on Linux, Mac, and Windows.
On Windows, Pinta requires the .NET framework, just like Paint.NET.
Complete your pipeline with the one app that will let you finish it all on time. Piranha 8 is a high performance end to end editing and finishing solution for film and video professionals. Edit, composite, retouch, color grade and output using Piranha's lightning fast GPU architecture.
Pix4Dmapper turns your images into highly precise, georeferenced 2D maps and 3D models. They’re customizable, timely, and complement a wide range of applications and software.
Pointshop3D is a system for interactive shape and appearance editing of 3D point-sampled geometry. By generalizing conventional 2D pixel editors, it supports a great variety of different interaction techniques to alter shape and appearance of 3D point models, including cleaning, texturing, sculpting, carving, filtering, and resampling. One key ingredient of the framework is a novel concept for interactive point cloud parameterization allowing for distortion minimal and aliasing-free texture mapping. A second one is a dynamic, adaptive resampling method which builds upon a continuous reconstruction of the model surface and its attributes. These techniques allow to transfer the full functionality of 2D image editing operations to the irregular 3D point setting. Pointshop3D system reads, processes, and writes point-sampled models without intermediate tesselation. It is intended to complement existing low cost 3D scanners and point rendering pipelines for efficient 3D content creation.
Recently, Pointshop3D was enhanced to Boolean operations and free form deformation for shape modeling. Furthermore, tools for cleaning and reconstruction of scanned data were introduced. Thus, the whole pipeline from dealing with scanned data to appearance and geometry editing is now supported.
Printrun is a full suite of host interfaces for 3D printers and CNC, consisting of:
Pronterface, a fully-featured GUI host Pronsole, an interactive command line host for the console lovers (or printing over ssh, or...) Printcore, a standalone non-interactive G-Code host
Both Pronterface and Pronsole let you interactively control your machine, slice objects directly from the host, print objects, upload to SD cards and run SD prints... Printrun supports both serial and ethernet connections and has been used with great success on a wide range of 3D printers and CNC machines.
PureRef was created to be a simple and lightweight tool for artists to organize and view their reference images. Image can be scaled and collage can also be made. PureRef can be downloaded for free but in fact this is a pay-what-you-want software, as the download page prompts you to donate something.
RawTherapee is a free RAW converter and digital photo processing software. All changes can be applied and batch processed at a convenient time.
RealFlow is a stand-alone application for fluid and dynamics simulation that allows easy, intuitive control and visualization of the behaviour of fluids and rigid bodies, and their interaction with a surrounding environment. RealFlow was the first, and remains the definitive tool for creating impressively accurate and realistic fluid simulation effects in the Computer Graphics market. It has been used in movies like “The Lord of the Rings: Return of the King”, “Sweeney Todd” and “The Curious Case of Benjamin Button” as well as a wide range of advertisements, short films and animations.
Realsoft 3D is a full-featured 3D software package with a relatively low price tag. Realsoft 3D is available for Windows, Linux, IRIX and Mac OS X. The most recent version 7 has only been released for Windows.
Regard3D is a structure-from-motion program. That means, it can create 3D models from objects using a series of photographs taken of this object from different viewpoints.
To obtain a 3D model, the following steps are performed:
For each image, features (sometimes also called keypoints) are detected. Features are points in an object that have a high probability to be found in different images of the same object, for example corners, edges etc. Regard3D uses A-KAZE for this purpose.
For each feature, a mathematical descriptor is calculated. This descriptor has the characteristic that descriptors of the same point in an object in different images (seen from different viewpoints) is similar. Regard3D uses LIOP (Local Intensity Order Pattern) for this purpose.
The descriptors from different images are matched and geometrically filtered. The result of this step is a collection of matches between each image pair.
Now "tracks" are calculated. For each feature that is part of a match in an image pair, it is searched also in other images. A track is generated from features if these features satisfy some conditions, for example a track is seen in at least 3 images.
The next step is the triangulation phase. All the matches of all the image pairs are used to calculate:
The 3D position and characteristic of the "camera", i.e. where each image was shot and the visual characteristics of the camera
The 3D position of each "track" is calculated
The result of the triangulation phase is a sparse point cloud. In order to obtain a more dense point cloud ("densification"), several algorithms can be used.
The last step is called "Surface generation". The point clouds are used to generate a surface, either with colored vertices or with a texture.
Helpful link: https://en.wikipedia.org/wiki/Photogrammetry https://en.wikipedia.org/wiki/Structure_from_motion
PhotoRealistic RenderMan, or PRMan for short, is a proprietary photorealistic RenderMan-compliant renderer.
It primarily uses the REYES algorithm but is also fully capable of doing ray tracing and global illumination.
PRMan is produced by Pixar Animation Studios and used to render all of their in-house 3D animated movie productions.
Pixar's RenderMan has been specifically engineered to meet the demanding challenges of rendering 3D animation and visual effects. This means RenderMan is fast, efficient, and able to handle an astonishing amount of geometric complexity along with offering cutting-edge effects. Critically, Pixar's RenderMan has been developed to deliver outstanding imagery during the stresses of real-world productions. This means that in your own 3D work, you can trust that RenderMan is ready for the job ... with not only outstanding features, but the power to deliver.
Since the beginning of the CGI VFX industry Pixar's RenderMan® has been there, rendering VFX for such classic films such as The Abyss, Terminator II, Jurassic Park, & Toy Story.
Today Pixar's RenderMan has evolved to become the gold standard for the VFX industry, used everywhere by studios large and small to create outstanding graphics for feature films and broadcast television. In fact, Pixar's RenderMan has been used on every Visual Effects Academy Award Winner of the past 15 years, and 47 out of the last 50 nominees for Visual Effects have chosen Pixar's RenderMan to produce the highest quality special effects possible.
Software for controlling RepRap style 3D-printer like Mendel, Darwin or Prusa mendel. Works with most firmware types. It is optimized to work with Repetier-Firmware Other working firmware is Sprinter, Teacup, Marlin and all compatible firmwares. It does not contain a slicer directly, rather it uses either Slic3r or Skeinforge.
This is the software that will drive your MakerBot Replicator, Thing-O-Matic, CupCake CNC, RepRap machine, or generic CNC machine. You can give it a GCode or STL file to process, and it takes it from there. It's cross platform, easily installed, and is based on the familiar Arduino / Processing environments. ReplicatorG is used by thousands of MakerBot Operators, and has printed tens of thousands of objects and counting.
Scribus is a desktop publishing (DTP) application. Scribus is designed for flexible layout and typesetting, and the ability to prepare files for professional quality image setting equipment. It can also create animated and interactive PDF presentations and forms. Example uses include writing small newspapers, brochures, newsletters, posters and books.
MAIN FEATURES :
- Standard tools : Brush, Inflate, Smooth, Twist, Drag, etc
- PBR Vertex Painting (color, roughness, metalness)
- Alpha texture support for each tools
- Quad-tri Subdivison (catmull-clark/loop)
- Reversion (compute opposite of subdvision if possible)
- Navigating from low/high poly level subdiv will retain sculpting changes
- keep UVs (both reversion and subdivison)
- Uses SurfaceNets meshing algorithm (produces quad-only mesh)
- Uniform remeshing (quads will have the same size)
- Can also create non-manifold vertex :(
- In case of a non closed mesh, a naive holefilling algorithm is performed first
- Deletes UV
- Triangles only
- Operates in real time
- Local subdivision (create new triangles)
- Local decimation (deletes triangles)
- Deletes UV
Supports OBJ, PLY, STL import/export
- Reads vertex color
- Optimizes post and pre transform cache (tipsy algorithm)
- Undo/Redo support
SharpConstruct is an OpenGL graphics application that supports real-time sculpting of polygon meshes. The process is similar to painting on a canvas in a traditional 2D image program, but with an added dimension. Depth is simply brushed onto the model, offering an easy way to create highly detailed meshes.
A free distributed render farm for Blender
Shotcut is a free, open source, cross-platform, non-linear video editor.
Supports hundreds of audio and video formats and codecs thanks to FFmpeg. No import required which means native editing, plus multi-format timelines, resolutions and frame-rates within a project. Frame accurate seeking supported for many video formats.
Blackmagic Design SDI and HDMI for input and preview monitoring. Screen, webcam and audio capture. Network stream playback. Supports resolutions up to 4k and capture from SDI, HDMI, webcam, JACK & Pulse audio, IP stream, X11 screen and Windows DirectShow devices.
Multiple dockable and undockable panels, including detailed media properties, recent files with search, playlist with thumbnail view, filter panel, history view, encoding panel, jobs queue, and melted server and playlist. Also supports drag-n-drop of assets from file manager.
You can use it to view your photographs and improve them. Showfoto is the standalone image editor of the digiKam project.
sK1 is an open source cross-platform vector graphics editor like CorelDRAW, Adobe Illustrator, or Freehand. The major feature of sK1 is a professional precise printing and prepress ready PDF output.
sK1 2.0 is licensed under GPL v3. So you may use this application as for personal or commercial purposes without any fees.
Application supports basic vector graphics primitives: rectangles, rounded rectangles, ellipses, pies, sectors, chords, polygons, Bézier curves, text and bitmaps.
The objects may be structured on pages, layers and just in selectable groups/containers. Pages within a document can be of different sizes.
Bézier curves are fundamental rendering units. All the primitives can be converted into curves. We use Cairo library to render these curves on the screen.
Thanks to cairo we have cross-platform unified antialiased rendering, similar to PostScript/PDF definitions.
Like PS/PDF definitions, sK1 2.0 provides solid fill, gradient fill and pattern fill for graphics primitives. Also the objects can be outlined by solid stroke
Like for PDF objects, alphachannel is available for solid fill, gradient stops and for stroke color. Application supports RGB, CMYK and Grayscale colorspaces. SPOT colors are also supported.
Inside sK1 2.0 all the color values and raster images are under color management. We use LittleCMS library for these purposes.
Despite of built-in profiles, end users can use own color profiles to customize color management engine. Printer emulation on screen option is also available.
sK1 2.0 text engine has a full-function rendering of multi-language text and cross-platform support because it's powered by Pango library
Thanks to this library, application handles text layout for particular combinations of script and font backend. Modules for Hebrew, Arabic, Hangul, Thai, and a number of Indic scripts are supported.
SpeedTree is a group of vegetation programming and modeling software products developed and sold by Interactive Data Visualization, Inc. (IDV) that generates virtual foliage for animations, architecture and in real time for video games and demanding real time simulations.
Solaris brings a new context called LOPS, or lighting operators, that brings native USD [Universal Scene Description] support to Houdini to allow for comprehensive lookdev, layout and lighting workflows.
- Geometry brought into LOPS becomes USD - USD remains USD while in LOPS.
- Solaris provides a visual editor for working with USD.
- Solaris supports a wide variety of lookdev, layout and lighting tasks.
- Solaris is a new context in Houdini Core, Houdini FX, Houdini Indie and Houdini Apprentice - not a separate application.
- A new USD-compliant renderer called SideFX Karma Render was announced for Solaris/USD
- This new renderer works with Hydra for fast IPR.
- This will be a fast CPU-based renderer with a GPU version of it being developed for a future release.
- Solaris also works with other Hydra-compliant renderers such as RenderMan.
SolveSpace is an Open Source 2D and 3D CAD (computer-aided design) program. It is a constraint-based parametric modeler with simple mechanical simulation capabilities. It is developed by Jonathan Westhues.
Modeling 3D parts – Draw with extrudes, revolves, and Boolean (union / difference) operations
Modeling 2D parts – Draw the part as a single section, and export as a DXF, PDF or SVG; use 3D assembly to verify fit
Preparing CAM data – Export 2D vector art for a waterjet machine or laser cutter; or generate STEP or STL, for import into third-party CAM software
Mechanism design – Use the constraint solver to simulate planar or spatial linkages, with pin, ball, or slide joints
Plane and solid geometry – Replace hand-solved trigonometry and spreadsheets with a live dimensioned drawing
Storyboarder makes it easy to visualize a story as fast you can draw stick figures. Quickly draw to test if a story idea works. Create and show animatics to others. Express your story idea without making a movie.
Structure Synth is a cross-platform application for generating 3D structures by specifying a design grammar. Even simple systems may generate surprising and complex structures. The design grammar approach was originally devised by Chris Coyne (for a 2D implementation see the popular Context Free Art).
Substance 3D Sampler is at the heart of your 3D workflow. Easily transform a real-life picture into a photorealistic surface or HDR environment. Easily import a reference photo and transform it into a high-quality 3D material with features powered by Adobe Sensei. Closely match the original real-life surface and create seamless tileable materials from your captures. Combine multiple materials and parametric filters to create more advanced surfaces. Access thousands of materials on Substance 3D Assets and Substance 3D Community Assets. The possibilities are endless. Drag and drop your image, add a couple of prebuilt filters, and voila — a library of one-click generators, filters, and effects lets you quickly experiment and get results in just a few clicks.
Substance Designer is a node-based non-destructive application for material authoring. Edit complete texture sets fast with the non-linear workflow and see your changes apply simultaneously to all your outputs.
Emulate natural effects with a range of noises and filters for authentic-looking materials that complement your powers of expression and creativity. Thousands of materials, filters and procedureal tools are already freely available.
Export-Ready for Game Engines and Renderers via plugins for such editors like 3DSmax, Houdini, Maya and game engines like Unreal Engine or Unity. Bake AO, normal, ID, height, curvature, position, polypaint and any other map you may need quickly and easily within Substance Designer by yourself or via batch tools and scripts.
Substance 3D Painter is the industry standard for physically based 3D painting.
Synfig is a free and open-source, industrial-strength, vector-based 2D animation app designed for producing feature-film animations. It eliminates the need to create animations frame by frame. It is available for Windows, Linux, and macOS.
Wings 3D is a subdivision modeler inspired by Nendo and Mirai from Izware.
It is possible to assign materials, vertex color, UV coordinates and textures, but there will be improvements in those features before Wings goes 1.0.
There is no support in Wings for doing animations.
Toon Boom Harmony Network is the industrial animation software for studios worldwide.
BRUSH ENGINE Brushes in Harmony are now better than ever for creative drawing. Draw with your own personal style.
PALETTES AND PAINTING See how Harmony provides total control over texture and colour on every frame. Colour your world.
TRADITIONAL PAPERLESS ANIMATION Harmony is built from the ground up for animation. See why it’s the go-to tool for animators working in any style.
DEFORMERS Deformers are one of the “secret weapons” in Harmony, providing so much animation control it’s almost like cheating.
2D/3D INTEGRATION 2D or 3D - it’s all animation. Explore how cameras and 3D objects are combined in a multiplane environment to add depth.
OPENFX SUPPORT Use OpenFX plugins to access an entire world of effects from spiralling warps to realistic lightning with dynamic feedback right inside of Harmony.
LIGHT SHADING 2D doesn’t have to mean flat. Light shading lets you tap a new dimension to add more character to your drawings. You gotta see this Harmony-exclusive feature.
BUILT-IN COMPOSITING This is where hand-crafted meets automation. A built-in compositor lets you create extreme cut-out rigs and wire up all sorts of wonderfulness.
PRODUCTION EFFICIENCY Harmony is packed with real-world, day-in, day-out, gotta get-it-done, go-to tools for animation. Be wicked fast and keep the focus on the art.
Twixtor intelligently slows down, speeds up or changes the frame rate of your image sequences.
Twixtor is a plugin for various video editors.
Unity is a multi-platform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity offers the free Personal Edition with all features, a Plus subscription at 25$ a month and a Pro subscription at 125$ a month with extra services such as Cloud building.
Unreal Engine is a professional suite of tools and technologies used for building high-quality games across a range of platforms. Unreal Engine’s rendering architecture enables developers to achieve stunning visuals and also scale elegantly to lower-end systems.
Revolutionary new workflow features and a deep toolset empower developers to quickly iterate on ideas and see immediate results, while complete C++ source code access brings the experience to a whole new level.
Unreal Engine technology powers hundreds of games as well as real-time 3D films, training simulations, visualizations and more. Over the past 15 years, thousands of individuals and teams and have built careers and companies around skills developed using the engine.
UVLayout is a stand-alone application for the creation and editing of UV coordinates for 3D polymeshes and subdivision surfaces. Used by professionals in the games and visual effects industries, by hobbyists of all types and by students, UVLayout's unique approach gives texture artists the tools they need to produce high quality low distortion UVs in significantly less time than they would by traditional methods.
VisualSFM is able to run very fast by exploiting multicore parallelism in feature detection, feature matching, and bundle adjustment. In addition, VisualSFM (64-Bit) provides the interfaces to run Yasutaka Furukawa's PMVS/CMVS tool and to prepare data for Michal Jancosek's CMP-MVS. This software also comes with two research projects: Schematic Surface Reconstruction and Single View Repetition Analysis.
Helpful link: https://en.wikipedia.org/wiki/Photogrammetry https://en.wikipedia.org/wiki/Structure_from_motion
Xara Xtreme for Linux is a powerful, general purpose graphics program for Unix platforms including Linux, FreeBSD and (in development) OS-X.
Formely known as Xara LX, it is based on Xara Xtreme for Windows ( Xara Designer Pro ).
The Xara Xtreme source code was made available open-source in early 2006, and is being ported to Linux. This process is almost complete and Xara Xtreme for Linux is available for download now.
Xara Xtreme for Linux:
- Is very fast, very slick to use.
- Offers some of the most powerful graphics tools available.
- Is simple to use and learn.
- Has a clean, un-cluttered user interface. Few floating dialogs, palettes, menus etc.
- Is able to create a huge range of outstanding graphics.
- Has a huge resource of learning material, tutorials, movies, tips and a very active enthusiastic and growing user community.
XnConvert is an easy image converter for graphic files, photos and images available on Windows, MacOSX and Linux. It supports more than 400 file formats (jpeg, tiff, png, gif, camera raw, jpeg2000, WebP, OpenEXR, ...). You can resize, add a watermark, change contrast, brightness or gamma, apply filters and many other things.
XnViewMP is a free software to view, organise, convert graphics and photos files or to create slide show, contact sheet, HTML pages.
Compared to the original XnView, notable features in XnView MP have been re-tweaked, enhanced and visually re-styled. XnView MP is intended to have a unified look and feel across all platforms it runs on. All core features and functionalities of the standard XnView 1.9x are all still present in XnView MP, whilst some features are scheduled to be re-introduced.
V-Ray 2.0 for 3ds Max is a complete rendering solution, which combines the power of the well-known V-Ray award-winning production rendering engine with the flexibility and exceptional speed of the interactive rendering system V-Ray RT and the even more impressive new V-Ray RT running on GPUs. The new V-Ray 2.0 comes with significant new feature additions and lots of improvements that enable faster feedback and final results.
The pressure for more 3D stereoscopic content is demanding and the upcoming naked stereoscopic technologies (3D monitors without glasses) require 5 to 9 renders per single frame. With standard rendering tools this can be 5-9 times slower! V-Ray is fit to answer these demanding rendering needs! With its new native stereoscopic support it can deliver the re-use of GI calculations as well as shading data re-use that can lead only to twice the render time, instead of 5 times or 9 times.
Comments on 'Linux • Graphics'
Nice.. Would like to try those apps
Amazing list, i have not even heard some of those applications