Video Games Tools
Xpadder simulates the keyboard and mouse using your gamepad
What does Xpadder let you do?
- Play PC games with poor or no gamepad support
- Add gamepad support to emulated, internet and DOS games
- Play multiplayer games with each player using a gamepad
- Control video/music players using their shortcut keys
- Use a gamepad with a browser or any Windows program
Pinnacle Game Profiler allows you to emulate your keyboard and mouse with your video game controller, and otherwise customize the controller's behavior. Many PC games do not directly support game controllers, but with Pinnacle Game Profiler you can use any controller to play any game! Games that use awkward keyboard/mouse control systems can now be played with your favorite gamepad! Compatible with Xbox360, WiiMote, PS2/PS3, and PC Controllers!
InputMapper is a DS4 (DualShock 4) input mapper that allows you to connect your PS4 gamepad to windows, wired (USB) or wirelessly (Bluetooth).
Input Mapper is designed to bridge the gap between the devices you use and the games you play. Starting in 2015 the project began to seek beyond just Dualshock 4 implementation and from that idea Input Mapper was borne.
Map virtually any controller input to virtually any button, keyboard key, mouse action, and more! Perform any combination of keystrokes, button presses, and other advanced functions in sequence with the touch of a button.
FreePIE (Programmable Input Emulator) is a C# utility for bridging and emulating input devices. It has applications primarily in video gaming but can also be used for VR interaction, remote control, and other applications. A typical application might be controlling the mouse in a PC game using a Wiimote. Device control schemes are customized for specific applications by executing scripts from the FreePIE GUI. The script language is based on the Python syntax and offers non-programmers an easy way to interface devices.
FreePIE is very similar to the popular utility GlovePIE, but encourages open development and integration with any device. The software is designed to allow third party developers to add their own I/O plugins either through direct integration into the core library or through a separately compiled plugin mechanism.